Senior Technical Artist

Placements24

Durban

Hybrid

ZAR 550,000 - 900,000

Full time

11 days ago
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Benefits offered by this job

Competitive salary and remote work
Fully remote position with maximumflex
Health insurance
Professional development budget
Dynamic collaborative team

Job summary

Placements24 is seeking a Senior Technical Artist to join a fully remote team based in Durban. You will bridge art and engineering, developing tools, shaders, and pipelines to optimize assets and workflows for real-time game rendering.

The ideal candidate has strong programming skills, deep knowledge of 3D pipelines, and a proven ability to improve efficiency and visual fidelity in a distributed development environment.

Qualifications

  • 5+ years experience as Technical Artist in game development.
  • Proficiency in scripting languages such as Python, MEL, or C#.
  • Strong knowledge of 3D modeling, texturing, and rendering pipelines.
  • Experience with shader development (e.g., HLSL, GLSL) and game engines (Unreal Engine, Unity).
  • Excellent problem-solving abilities and remote development experience.

Responsibilities

  • Develop and maintain robust art pipelines, tools, and scripts to enhance workflows.
  • Create and optimize complex shaders, materials, and VFX for real-time rendering.
  • Collaborate with artists and engineers to troubleshoot asset integration and optimize performance.
  • Research and implement new technologies and techniques to improve visual quality and efficiency.
  • Provide technical support and training to the art team on pipeline tools and best practices.

Skills

Problem solving
Remote work
Shader development
3D workflows
Scripting languages

Tools

Python
MEL
C#
HLSL
GLSL
Unreal Engine
Unity

Job description

About the Role

Our client seeks a skilled and innovative Senior Technical Artist to join their fully remote team based in Durban . This role serves as a critical bridge between art and engineering, focusing on optimizing art assets and workflows for game development. You will develop tools, shaders, and pipelines that empower artists, improve performance, and enhance visual quality. The ideal candidate is a problem-solver with a deep understanding of both artistic principles and programming, committed to driving efficiency and visual fidelity in a remote setting.

Key Responsibilities
  • Develop and maintain robust art pipelines, custom tools, and scripts to enhance artistic workflows.
  • Create and optimize complex shaders, materials, and visual effects for real-time rendering.
  • Collaborate with artists and engineers to troubleshoot asset integration issues and optimize performance.
  • Research and implement new technologies and techniques to improve visual quality and development efficiency.
  • Provide technical support and training to the art team on pipeline tools and best practices.
Requirements
  • 5+ years of experience as a Technical Artist in the game development industry.
  • Proficiency in scripting languages such as Python, MEL, or C#.
  • Strong knowledge of 3D modeling, texturing, and rendering pipelines.
  • Experience with shader development (e.g., HLSL, GLSL) and game engines (e.g., Unreal Engine, Unity).
  • Excellent problem-solving abilities and experience working effectively in a remote development environment.
Benefits
  • Competitive salary and remote work allowance.
  • Fully remote position offering maximum flexibility.
  • Comprehensive health insurance and wellness programs.
  • Professional development budget for courses and conferences.
  • A dynamic and collaborative team environment focused on innovation and continuous learning.
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