Remote Technical Artist

Placements24

Gqeberha

Hybrid

ZAR 997,000 - 1,495,000

Full time

5 days ago
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Benefits offered by this job

Flexible remote schedule
Online learning platform access
Health benefits

Job summary

Placements24 is seeking a highly skilled Remote Technical Artist to bridge art and technology for innovative game projects. This fully remote role focuses on optimizing assets, building efficient pipelines, and ensuring seamless engine integration with Unity or Unreal.

The ideal candidate combines artistic sense with technical constraint understanding and has a track record of solving complex problems in real-time graphics.

Qualifications

  • Bachelor's degree in Computer Graphics, Game Design, or a related technical field, or equivalent experience.
  • 4+ years of experience as a Technical Artist in game development.

Responsibilities

  • Optimize 3D models, textures, and animations for real-time rendering in game engines.
  • Develop and maintain art pipelines, scripts, and tools to improve workflow efficiency.
  • Collaborate with programmers to implement and debug shaders, materials, and VFX.
  • Troubleshoot technical art issues and resolve performance bottlenecks.
  • Provide technical guidance to artists and ensure assets meet project requirements.
  • Research and implement new technologies to enhance visual fidelity and performance.

Skills

Remote collaboration
Problem solving
Art-technical bridge

Education

Bachelor's degree in Computer Graphics / Game Design

Tools

Maya
Blender
Substance Painter

Job description

About the Role

Our client is seeking a highly skilled Remote Technical Artist to bridge the gap between art and technology for their innovative game development projects. This fully remote role is crucial for optimizing art assets, developing efficient art pipelines, and ensuring seamless integration into game engines. You will collaborate closely with artists, programmers, and designers to troubleshoot technical issues, implement new tools, and enhance the overall visual quality and performance of the game. The ideal candidate has a strong understanding of both artistic principles and technical constraints, with a passion for problem-solving and pushing the boundaries of real-time graphics.

Key Responsibilities
  • Optimize 3D models, textures, and animations for real-time rendering in game engines (e.g., Unity, Unreal Engine).
  • Develop and maintain art pipelines, scripts, and tools to improve workflow efficiency for the art team.
  • Collaborate with programmers to implement and debug shaders, materials, and visual effects.
  • Troubleshoot technical art issues, identifying and resolving performance bottlenecks.
  • Provide technical guidance and support to artists, ensuring assets meet project requirements.
  • Research and implement new technologies and techniques to enhance visual fidelity and performance.
Requirements
  • Bachelor's degree in Computer Graphics, Game Design, or a related technical field, or equivalent experience.
  • Minimum of 4 years of experience as a Technical Artist in the game development industry.
  • Proficiency with 3D modeling and texturing software (e.g., Maya, Blender, Substance Painter).
  • Strong understanding of game engines like Unity or Unreal Engine, including their rendering pipelines.
  • Experience with scripting languages (e.g., Python, MEL) for tool development.
  • Excellent problem-solving skills and ability to work effectively in a remote, collaborative environment.
Benefits
  • Competitive salary package for a remote position.
  • Comprehensive health and wellness benefits.
  • Opportunities to work on cutting-edge game projects with a talented team.
  • Flexible remote work schedule.
  • Access to online learning platforms for continuous professional development.
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