Senior Game Technical Artist - Pipelines, Shaders & Tools

Placements24

South Africa

Remote

ZAR 700,000 - 1,200,000

Full time

41 hours ago
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Benefits offered by this job

Health, dental, and vision insurance
Remote work flexibility
Professional development opportunities
Remote equipment allowance

Job summary

Senior Game Technical Artist to join our dedicated team in Mahikeng. Bridge art and programming, focusing on optimizing assets, pipelines, and implementing cutting‑edge visual features for the game engine.

Work with art and engineering to solve visual challenges, improve workflows, and ensure smooth asset integration. Strong art and technical skills, with passion for empowering artists through innovative tools and processes. Fully remote options available.

Qualifications

  • Minimum 6 years of experience as a Technical Artist in the game industry.
  • Strong proficiency in 3D modeling, texturing and animation software.
  • Expertise in game engines such as Unreal Engine or Unity.
  • Proficiency in scripting languages like Python, MEL, or C#.
  • Experience with shader development and optimization techniques.
  • Excellent problem‑solving skills and the ability to work collaboratively.

Responsibilities

  • Develop, maintain, and optimize art pipelines, tools, and workflows to enhance artist productivity and asset quality.
  • Optimize 3D assets, textures, and shaders for real‑time performance across platforms.
  • Collaborate with engineers and artists to troubleshoot technical issues and implement solutions.
  • Create and maintain shader graphs, materials, and visual effects that meet artistic and technical requirements.
  • Provide technical support and training to the art team.

Skills

Technical Artist
3D modeling
Texturing
Animation
Unreal Engine
Unity
Python
MEL
C#
Shader development
Remote collaboration

Tools

Maya
3ds Max
Blender
Substance Painter

Job description

Our client is seeking an experienced and highly technical Senior Game Technical Artist to join their dedicated team in Mahikeng . This crucial role bridges the gap between art and programming, focusing on optimizing art assets, developing efficient art pipelines, and implementing cutting‑edge visual features. You will work closely with both the art and engineering departments to solve complex visual challenges, improve workflows, and ensure the smooth integration of art assets into the game engine. The ideal candidate has a strong understanding of both artistic principles and technical constraints, with a passion for empowering artists through innovative tools and processes.

Our client is seeking an experienced and highly technical Senior Game Technical Artist to join their dedicated team in Mahikeng . This crucial role bridges the gap between art and programming, focusing on optimizing art assets, developing efficient art pipelines, and implementing cutting‑edge visual features. You will work closely with both the art and engineering departments to solve complex visual challenges, improve workflows, and ensure the smooth integration of art assets into the game engine. The ideal candidate has a strong understanding of both artistic principles and technical constraints, with a passion for empowering artists through innovative tools and processes.

Key Responsibilities
  • Develop, optimize, and maintain art pipelines and tools for game development.
  • Work with artists to ensure assets are technically sound and performant for target platforms.
  • Implement and troubleshoot shaders , materials, and rendering features within the game engine.
  • Create scripts and tools to automate art tasks and improve workflow efficiency.
  • Collaborate with engineers to integrate art assets and troubleshoot engine‑related issues.
  • Provide technical guidance and support to the art team.
Requirements
  • Minimum 6 years of experience as a Technical Artist in the game industry.
  • Strong proficiency in 3D modeling, texturing, and animation software.
  • Expertise in game engines such as Unreal Engine or Unity.
  • Proficiency in scripting languages like Python, MEL, or C#.
  • Experience with shader development and optimization techniques.
  • Excellent problem‑solving skills and the ability to work collaboratively in Mahikeng .
Benefits
  • Competitive salary and performance‑based bonuses.
  • Comprehensive health, dental, and vision insurance.
  • Generous paid time off and company holidays.
  • Opportunities for professional development and learning new technologies.
  • A collaborative and innovative studio environment in Mahikeng .

Our client is seeking a highly skilled and experienced Senior Technical Artist to join their fully remote team. This role is crucial for bridging the gap between art and engineering, ensuring that visual assets are optimized, efficient, and integrated seamlessly into our proprietary game engine. You will play a key role in developing and maintaining art pipelines, creating tools, and solving complex technical challenges to empower the art team. This is an exceptional opportunity for a proactive individual who thrives on problem‑solving and desires to make a significant impact on the development process from anywhere in the world.

About the Role

Our client is seeking a highly skilled and experienced Senior Technical Artist to join their fully remote team. This role is crucial for bridging the gap between art and engineering, ensuring that visual assets are optimized, efficient, and integrated seamlessly into our proprietary game engine. You will play a key role in developing and maintaining art pipelines, creating tools, and solving complex technical challenges to empower the art team. This is an exceptional opportunity for a proactive individual who thrives on problem‑solving and desires to make a significant impact on the development process from anywhere in the world.

Key Responsibilities
  • Develop, implement, and maintain art pipelines, tools, and workflows to enhance artist productivity and asset quality.
  • Optimize 3D assets, textures, and shaders for real‑time performance across various platforms.
  • Collaborate closely with engineers and artists to troubleshoot technical issues and implement solutions.
  • Create and maintain shader graphs , materials, and visual effects that meet artistic and technical requirements.
  • Provide technical support and training to the art team, fostering a collaborative and efficient workflow.
Requirements
  • Proven experience as a Technical Artist in the game development industry, with a portfolio showcasing relevant work.
  • Strong proficiency in scripting languages such as Python, MEL, or equivalent for tool development.
  • Expertise in 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter).
  • Deep understanding of game engine technologies (e.g., Unreal Engine, Unity) and rendering pipelines.
  • Excellent problem‑solving skills and the ability to communicate complex technical concepts clearly.
Benefits
  • Competitive salary and comprehensive remote work compensation package.
  • Flexible working hours and the ability to work from any location.
  • Health, dental, and vision insurance plans tailored for remote employees.
  • Generous allowance for home office equipment and professional development.
  • A collaborative, distributed team culture with regular virtual social events.

Our client is seeking a highly skilled and adaptable Remote Technical Artist to join their fully remote development team. You will bridge the gap between art and technology, optimizing art assets and workflows to ensure efficient and high-quality delivery within project constraints. This role requires a deep understanding of art pipelines, scripting, shaders, and performance optimization, all within a distributed team environment. If you are passionate about enabling artists with powerful tools and elegant solutions, and enjoy solving complex technical challenges from anywhere, this is the perfect opportunity to make a significant impact.

About the Role

Our client is seeking a highly skilled and adaptable Remote Technical Artist to join their fully remote development team. You will bridge the gap between art and technology, optimizing art assets and workflows to ensure efficient and high‑quality delivery within project constraints. This role requires a deep understanding of art pipelines, scripting, shaders, and performance optimization, all within a distributed team environment. If you are passionate about enabling artists with powerful tools and elegant solutions, and enjoy solving complex technical challenges from anywhere, this is the perfect opportunity to make a significant impact.

Key Responsibilities
  • Develop, maintain, and optimize art pipelines, tools, and workflows for 3D asset creation and integration.
  • Create and implement shaders, materials, and visual effects that meet artistic and technical requirements.
  • Optimize game assets (models, textures, animations) for performance across target platforms.
  • Collaborate with artists and engineers to troubleshoot technical issues and find innovative solutions.
  • Create and maintain technical documentation for art pipelines and tools.
Requirements
  • Proven experience as a Technical Artist in the gaming industry, with a portfolio showcasing relevant work.
  • Strong proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter).
  • Experience with game engines such as Unreal Engine or Unity, including their respective pipelines and tools.
  • Proficiency in scripting languages like Python, MEL, or C# for tool development.
  • Excellent problem‑solving skills and the ability to communicate technical concepts clearly in a remote setting.
Benefits
  • Competitive salary and attractive benefits package.
  • Fully remote role offering significant work‑life balance and flexibility.
  • Exposure to cutting‑edge technologies and diverse game development projects.
  • Opportunities for continuous learning and professional growth.
  • A supportive and collaborative remote team culture.
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