Remote Technical Artist

Placements24

Stellenbosch

Hybrid

ZAR 600,000 - 1,000,000

Full time

5 days ago
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Benefits offered by this job

Fully remote role
Work-life balance
Exposure to cutting-edge technologies
Learning & growth opportunities
Collaborative remote team culture

Job summary

Placements24 is seeking a highly skilled Remote Technical Artist to join a fully distributed development team. You will bridge art and tech, optimize assets, and streamline workflows to deliver high-quality results within project constraints.

You will work with artists and engineers on shaders, pipelines, and performance, helping artists unleash powerful tools while solving complex technical challenges from anywhere.

Qualifications

  • Proven experience as Technical Artist in gaming with a strong portfolio.
  • Expertise in 3D modeling and texturing tools.
  • Experience with Unreal Engine or Unity and scripting for tools.

Responsibilities

  • Develop, maintain, and optimize art pipelines, tools, and workflows.
  • Create shaders, materials, and visual effects.
  • Optimize assets for performance across platforms.
  • Collaborate with artists and engineers to fix technical issues.
  • Document art pipelines and tools.

Skills

Technical artist
Portfolio
Problem-solving
Remote communication

Tools

Maya
3ds Max
Blender
Substance Painter
Unreal Engine
Unity
Python
MEL
C#

Job description

About the Role

Our client is seeking a highly skilled and adaptable Remote Technical Artist to join their fully remote development team. You will bridge the gap between art and technology, optimizing art assets and workflows to ensure efficient and high-quality delivery within project constraints. This role requires a deep understanding of art pipelines, scripting, shaders, and performance optimization, all within a distributed team environment. If you are passionate about enabling artists with powerful tools and elegant solutions, and enjoy solving complex technical challenges from anywhere, this is the perfect opportunity to make a significant impact.

Key Responsibilities
  • Develop, maintain, and optimize art pipelines, tools, and workflows for 3D asset creation and integration.
  • Create and implement shaders, materials, and visual effects that meet artistic and technical requirements.
  • Optimize game assets (models, textures, animations) for performance across target platforms.
  • Collaborate with artists and engineers to troubleshoot technical issues and find innovative solutions.
  • Create and maintain technical documentation for art pipelines and tools.
Requirements
  • Proven experience as a Technical Artist in the gaming industry, with a portfolio showcasing relevant work.
  • Strong proficiency in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter).
  • Experience with game engines such as Unreal Engine or Unity, including their respective pipelines and tools.
  • Proficiency in scripting languages like Python, MEL, or C# for tool development.
  • Excellent problem-solving skills and the ability to communicate technical concepts clearly in a remote setting.
Benefits
  • Competitive salary and attractive benefits package.
  • Fully remote role offering significant work-life balance and flexibility.
  • Exposure to cutting-edge technologies and diverse game development projects.
  • Opportunities for continuous learning and professional growth.
  • A supportive and collaborative remote team culture.
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