Remote Technical Artist - Real-Time Rendering Specialist

Placements24

LegKraal Gate

Hybrid

ZAR 900,000 - 1,300,000

Full time

3 days ago
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Benefits offered by this job

Fully remote work
Competitive salary
Health, dental, vision insurance
Paid time off
Home office setup allowance
Professional development budget
Work on cutting-edge titles
Supportive remote team

Job summary

Placements24 is seeking a Remote Technical Artist to bridge art and tech, optimizing assets for real-time rendering and building efficient pipelines. You will craft complex shaders, optimize models and textures, and collaborate with art and engineering to ensure stunning, performant visuals.

The ideal candidate has 5+ years as a Technical Artist, strong 3D/texture skills, shader and scripting expertise, and experience with Unreal Engine or Unity in a remote environment.

Qualifications

  • Minimum 5 years of experience as a Technical Artist in the game development industry.
  • Proficiency with 3D modeling and texturing software (Maya, 3ds Max, Substance Painter, Photoshop).
  • Experience with Unreal Engine and/or Unity.
  • Shader development experience (HLSL, Shader Graph).
  • Scripting in Python, MEL, or C#.
  • Understanding of rendering pipelines and real-time optimization.
  • Strong problem-solving and remote-work collaboration skills.
  • Bachelor's degree or equivalent experience.

Responsibilities

  • Develop and optimize 3D art assets for real-time rendering in game engines.
  • Create and implement advanced shaders, materials, and visual effects.
  • Improve art content pipelines for efficiency and consistency.
  • Collaborate with art and engineering to resolve technical art issues.
  • Integrate assets with programmers ensuring performance.
  • Implement lighting and post-processing within game engines.
  • Develop custom tools and scripts to assist the art team.
  • Profile and optimize assets and engine performance.
  • Stay updated with real-time rendering tech and engine capabilities.
  • Provide technical guidance to the art team.

Skills

3D modeling
Texturing
Shader development
Scripting
Unreal/Unity
Python
MEL/C#

Education

Bachelor's degree in Computer Graphics or related field

Tools

Maya
3ds Max
Substance Painter
Photoshop
Unreal Engine
Unity

Job description

About the Role

Our client, a dynamic and forward-thinking game development studio, is actively seeking a Remote Technical Artist to join their esteemed team. This role is crucial for bridging the gap between art and technology, focusing on optimizing art assets and implementing cutting‑edge rendering techniques for real‑time applications. As a fully remote team member, you will work on developing efficient art pipelines, creating complex shaders, optimizing 3D models and textures, and collaborating closely with both art and engineering departments to ensure visually stunning and performant results. The ideal candidate possesses a strong understanding of 3D art principles, programming/scripting skills, and expertise in game engines like Unreal Engine or Unity. This is an excellent opportunity to shape the visual quality of our games from anywhere.

Key Responsibilities
  • Develop and optimize 3D art assets (models, textures, materials) for real‑time rendering in game engines.
  • Create and implement advanced shaders, materials, and visual effects.
  • Improve and streamline art content pipelines for efficiency and consistency.
  • Collaborate with environment artists, character artists, and animators to troubleshoot and resolve technical art issues.
  • Work closely with programmers to integrate art assets and ensure seamless performance.
  • Implement and manage lighting setups and post‑processing effects within the game engine.
  • Develop custom tools and scripts (e.g., Python, MEL, C#) to assist the art team.
  • Profile and optimize art assets and engine performance to meet project requirements.
  • Stay current with the latest developments in real‑time rendering technology and game engine capabilities.
  • Provide technical guidance and support to the art team.
Requirements
  • Minimum 5 years of experience as a Technical Artist in the game development industry.
  • Strong proficiency with 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Painter, Photoshop).
  • Expertise in working with game engines such as Unreal Engine and/or Unity.
  • Demonstrated experience with shader development (e.g., HLSL, Shader Graph).
  • Proficiency in scripting languages such as Python, MEL, or C#.
  • Understanding of rendering pipelines and optimization techniques for real‑time applications.
  • Excellent problem‑solving skills and a keen eye for detail.
  • Strong communication and collaboration skills, vital for remote work.
  • Bachelor's degree in Computer Graphics, Fine Arts, Computer Science, or a related field, or equivalent professional experience.
  • Passion for pushing visual boundaries in real‑time rendering.
Benefits
  • Fully remote work arrangement with flexible scheduling.
  • Highly competitive salary and performance‑based bonuses.
  • Comprehensive health, dental, and vision insurance.
  • Generous paid time off and company holidays.
  • Home office setup allowance and professional development budget.
  • Opportunity to work on visually groundbreaking game titles.
  • Collaborative and supportive remote team environment.
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