XR Engineer for Humanoid Robotics | OpenXR & Unity

Figure

San Jose (CA)

On-site

USD 120,000 - 180,000

Full time

14 days+

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Job summary

Figure is an AI robotics company in San Jose building a general-purpose humanoid. Join our XR team to contribute to projects spanning debugging XR apps to hardware experiments and data capture for our robot platform.

You will work with OpenXR, Unity, Godot, Unreal Engine, or WebXR, and apply strong C++ skills to build scalable XR interfaces and integrations. A fast-moving startup mindset is highly valued.

Qualifications

  • Deep hands-on XR development experience with OpenXR, Unity, Godot, Unreal Engine, or WebXR.
  • Comfort working in XR daily; this is your main environment, not a sporadic tool.
  • Strong C++ skills and hardware integration experience.

Responsibilities

  • Build and maintain XR products to interface with robots and data-capture hardware, implementing features and fixing bugs.
  • Design and develop intuitive spatial user interfaces and visualizations.
  • Integrate custom hardware stacks with off-the-shelf XR headsets.
  • Adapt to shifting priorities by jumping between experiments, fixes, and new features.

Skills

XR development
C++
OpenXR
Unity
Godot
Unreal Engine
WebXR
Video streaming
Low-latency
Motion-capture

Tools

OpenXR
Unity
Godot
Unreal Engine
WebXR
Video streaming
Low-latency transmission
Motion-capture systems

Job description

Figure is an AI robotics company in San Jose building a general-purpose humanoid. Join our XR team to contribute to projects spanning debugging XR apps to hardware experiments and data capture for our robot platform.

You will work with OpenXR, Unity, Godot, Unreal Engine, or WebXR, and apply strong C++ skills to build scalable XR interfaces and integrations. A fast-moving startup mindset is highly valued.

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