Unreal Generalist: Cinematic Real-Time Environments

Swaybox Studios

New Orleans (LA)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Job summary

Swaybox Studios is seeking a technically adept Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and props that seamlessly integrate with live action photography. This role is hands-on and collaborative, requiring strong artistic eye, and versatility across CG.

The Unreal Artist will focus across layout, texturing, material creation, look development, lighting, and rendering through final handoff to compositing, with early

Qualifications

  • Unreal Engine proficiency in environment creation, layout, and lighting.
  • Strong artistic eye and visual language understanding.
  • Experience with Maya, Substance Painter/Designer, Mari, Photoshop.
  • Knowledge of texture mapping techniques.
  • Familiar with Unreal sequencer and real-time workflows.
  • Version control: Perforce, SourceTree or Git.
  • Collaborative, problem-solving, and adaptable.
  • Able to receive feedback and iterate.

Responsibilities

  • Create CG environments, set extensions, and props in Unreal Engine.
  • Work across layout, texturing, lighting, and rendering to hand off to compositing.
  • Develop textures and materials using painting, photo-sourcing, and photogrammetry.
  • Craft cinematic lighting to match live-action plates in Unreal.
  • Troubleshoot assets, scenes, and workflows with the team.
  • Collaborate with VFX Supervisor, TDs, and production to refine tools.

Skills

Unreal Engine
Artistic eye
Collaboration
Problem-solving

Tools

Maya
Substance Painter
Substance Designer
Mari
Photoshop
Perforce
SourceTree
Git

Job description

Swaybox Studios is seeking a technically adept Unreal Artist (Generalist) to join our VFX team in creating high-quality CG environments, set extensions, vehicles, crowds, and props that seamlessly integrate with live action photography. This role is hands-on and collaborative, requiring strong artistic eye, and versatility across CG.

The Unreal Artist will focus across layout, texturing, material creation, look development, lighting, and rendering through final handoff to compositing, with early

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