Environment Artist

TAPP Film

United States

Remoto

USD 60.000 - 90.000

Tempo pieno

14 giorni+

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Descrizione del lavoro

TAPP Film is seeking an environment artist to create immersive 3D environments for Cinematics and Virtual Production. You will build detailed environments, texture assets, and contribute to compelling level layouts using Maya, Substance, and Unreal.

Ideal candidates have 3+ years in game or film, strong knowledge of anatomy, hard-surface modeling, and experience with real-time rendering workflows. Remote work is available in the United States.

Competenze

  • 3+ years of game or film industry experience creating assets and environments.
  • Proficiency with Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer or P4V.
  • Knowledge of anatomy—proportions, muscle, and skeletal structures.
  • Experience in environment asset creation using real-time rendering methods.
  • Understanding of import/export to Unreal engine and troubleshooting.

Mansioni

  • Build detailed 3D environments in multiple styles per project for previs, virtual production, and cinematic projects.
  • Create and implement assets and art for scene composition and level layout.
  • Worldbuilding, texturing, modeling and implementation inside Maya, Substance, and UE.
  • Work from reference materials and package assets for production or vendors.
  • Collaborate with teams to meet schedules and deadlines.

Strumenti

Maya
Substance
Zbrush
Unreal
Photoshop
Shotgun/Flow
Quixel Mixer
P4V

Descrizione del lavoro

We are seeking talented and enthusiastic environment artists with extensive artistic and technical expertise and the ability to create impeccable 3D assets and immersive, fully-realized environments. This role requires strong attention to detail, an eye for lighting and composition, and is passionate about creating compelling environments for our Cinematics and Virtual Production departments. This is a remote-work opportunity.

Duties And Responsibilities
  • Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects.
  • Create/implement assets and art for scene composition and compelling level layout.
  • Worldbuilding, texturing, modeling and implementing inside Maya, Substance, and UE.
  • Ability to work from reference materials such as photography or concept art.
  • package/export assets for delivery to production or vendors.
  • 3+ years of game or film industry experience creating assets and environments.
  • Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V.
  • Skilled in hard-surface modeling.
  • Experience in environment asset creation using contemporary, real-time rendering methods.
  • Knowledge of anatomy - proportions, muscle, and skeletal structures.
  • Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise.
  • Solid team player with a strong work ethic and cooperative attitude.
  • Self-motivated and focused worker with good communication and collaboration skills.
  • Knowledge of traditional animation and/or video game pipelines is required.
  • Knowledge of virtual production pipelines is a big bonus.
  • Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines.
Note

Note The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individuals with disabilities. To perform this job successfully, the incumbents will possess the skills, aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at-will” relationship.

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