Remote Environment Artist / Generalist – Lead Path

Liquid Development, LLC

Orlando (FL)

On-site

MXN 357,120 - 390,600

Full time

14 days+

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Benefits offered by this job

Fully remote
Career growth opportunities
Remote-friendly team

Job summary

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This role focuses on environment art, world building, and production pipelines. You will create high-quality 3D environment art across styles, collaborate with cross-studio teams, and translate client direction into actionable tasks.

Ideal candidates have 5+ years in game art, a shipped title, and strong Unreal Engine skills. A solid portfolio, proficiency with Maya/Blender, ZBrush, Substance tooling, and a production mindset

Qualifications

  • 5+ years as a 3D Environment Artist or Generalist.
  • At least one shipped game or real-time project.
  • Strong portfolio of environment art and world building.
  • Ability to work across diverse visual styles.
  • Professional Unreal Engine experience.

Responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across styles.
  • Work from concept art, reference, style guides, blockouts, client direction to produce clear results.
  • Build, assemble, and integrate assets and environments in Unreal Engine with attention to readability, performance, and technical requirements.
  • Support the full environment art pipeline: modeling, UVs, baking, texturing, materials, optimization, engine integration, final polish.
  • Review artwork and provide clear, constructive feedback to teammates and vendors.
  • Translate client or project feedback into tasks, priorities, notes, and acceptance criteria for artists.
  • Maintain visual consistency across assets and scenes by defining quality bars and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across studios/time zones.
  • Identify production risks early and propose solutions.
  • Contribute to workflow and pipeline improvements for efficiency.
  • Document processes, feedback, and workflows using Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance across projects.

Skills

3D Environment Art
World Building
Unreal Engine
Asset Pipeline
Art Direction
Team Collaboration

Tools

Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop

Job description

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This role focuses on environment art, world building, and production pipelines. You will create high-quality 3D environment art across styles, collaborate with cross-studio teams, and translate client direction into actionable tasks.

Ideal candidates have 5+ years in game art, a shipped title, and strong Unreal Engine skills. A solid portfolio, proficiency with Maya/Blender, ZBrush, Substance tooling, and a production mindset

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