Remote Environment Artist / Generalist — Unreal Engine

TAPP Film

United States

Híbrido

USD 70.000 - 75.000

Jornada completa

Hace 3 días
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Ventajas ofrecidas por este puesto de trabajo

3 weeks paid time off
Medical, dental & vision coverage
Sick Leave
Disability Coverage
Corporate holidays
401(k) with company match
Professional development
Snacks, drinks, ping pong, and more

Descripción de la vacante

GameSim, a game development studio based in Orlando, FL, seeks an Environment Artist / Generalist to craft high‑quality 3D environments, from props to world‑building, across diverse styles. You’ll translate creative direction into actionable tasks, mentor teammates, and help improve workflows in a hands‑on production role.

The ideal candidate has 5+ years in game environment art, a strong portfolio, and the ability to collaborate with cross‑studio teams.

Formación

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real‑time production.
  • At least one shipped game or comparable real‑time interactive project.
  • Strong portfolio demonstrating high‑quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.

Responsabilidades

  • Create high‑quality 3D environment art, props, modular assets, materials, set dressing, and world‑building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.

Conocimientos

Unreal Engine
3D environment art
World building
Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop
Perforce
Jira
Confluence
Miro

Herramientas

Unreal Engine
Maya
Blender
ZBrush
Substance Painter
Substance Designer
Photoshop

Descripción del empleo

GameSim, a game development studio based in Orlando, FL, seeks an Environment Artist / Generalist to craft high‑quality 3D environments, from props to world‑building, across diverse styles. You’ll translate creative direction into actionable tasks, mentor teammates, and help improve workflows in a hands‑on production role.

The ideal candidate has 5+ years in game environment art, a strong portfolio, and the ability to collaborate with cross‑studio teams.

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