UI/UX Designer

Crytivo

San Diego (CA)

On-site

USD 85,000 - 120,000

Full time

3 days ago
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Job summary

Crytivo is seeking a UI/UX Designer to craft clear, responsive interfaces for gameplay systems and menus. You will produce wireframes and polished mockups in Figma, then collaborate with design, art, and engineering to ensure consistency and usability across the project.

The role emphasizes production-ready assets, Unity prefab integration, and adapting UI to various gameplay contexts with scalable readability.

Qualifications

  • Strong understanding of UI/UX principles for games and player readability.
  • Ability to produce production-ready UI assets and documentation.

Responsibilities

  • Design and refine UI layouts, flows, and interactions for gameplay systems and menus.
  • Create wireframes, mockups, and final UI presentations in Figma.
  • Collaborate with Game Design, Art, and Engineering to ensure usability and consistency.
  • Prepare UI assets for implementation and support Unity prefab assembly.
  • Maintain and improve existing interface systems following guidelines.
  • Ensure UI elements are scalable and readable across contexts.

Skills

UI/UX design
Figma
Wireframing
User flows
Collaboration

Tools

Figma
Unity
Photoshop
Illustrator

Job description

Responsibilities
  • Design and refine user interface layouts, flows, and interaction patterns for gameplay systems, menus, and in-game screens.
  • Create wireframes, mockups, and final UI presentations in Figma.
  • Work closely with Game Design, Art, and Engineering to ensure usability, clarity, and consistency across the project.
  • Prepare UI assets for implementation and support the assembly of UI prefabs in Unity.
  • Maintain and improve existing interface systems while following established visual and technical guidelines.
  • Help ensure that UI elements remain functional, scalable, and readable across different gameplay contexts.
Technical Requirements
  • Strong proficiency in Figma for wireframing, prototyping, and final UI design.
  • Solid understanding of UI/UX principles, player readability, hierarchy, and interaction design in games.
  • Ability to prepare production-ready UI assets and documentation for implementation.
  • Practical knowledge of Unity and the ability to assemble and maintain prefabs within the engine.
  • Understanding of layout systems, anchors, responsive scaling, and general UI implementation workflows.
  • Ability to work within an established art direction and adapt designs to an existing visual style.
Bonus Points
  • Experience designing interfaces for survival, crafting, automation, or open-world games.
  • Understanding of motion design and subtle UI animation principles.
  • Experience working with player feedback and usability iteration.
  • Familiarity with technical limitations and optimization practices for in-game UI.
  • Ability to collaborate across disciplines and communicate ideas clearly through documentation and mockups.
Software Stack
  • Design: Figma.
  • Engine: Unity.
  • Bonus: Adobe Photoshop, Illustrator, or equivalent supporting tools.
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