UI/UX Designer

Stepico Games

United States

Remote

USD 70,000 - 110,000

Full time

2 days ago
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Job summary

Stepico Games is seeking a UI/UX Designer to transform complex game systems into intuitive player experiences across city-building and management gameplay. The role emphasizes accessibility, clarity, and engaging interfaces for long play sessions.

You will design interfaces for construction, resource management, progression features, shops, and live operations content, collaborating with designers, artists, and developers to ensure seamless gameplay across mobile, PC, and console platforms.

Qualifications

  • 2+ years of experience as a UX/UI Designer in the game industry.
  • Experience designing interfaces for mobile, PC, console, and web/browser games.
  • Experience working with different visual styles (Casual, Midcore, Fantasy, Sci-Fi, Cartoon, Realistic).
  • English proficiency and up-to-date portfolio.

Responsibilities

  • Design user experiences and interface solutions for city-building and management gameplay systems.
  • Create wireframes, user flows, and interface structures for core game features and future content expansions.
  • Design visual interfaces, HUD elements, windows, menus, panels, icons, and supporting UI assets.
  • Develop interfaces for construction systems, resource management, production chains, economy systems, progression features, events, shops, and live operations content.
  • Collaborate closely with Game Designers, Artists, Developers, and Team Leads to create seamless player experiences.
  • Maintain and expand scalable UI libraries and design systems throughout project development.
  • Prepare UI assets and documentation for implementation in the game engine.

Skills

UX/UI Design
Mobile UX
Cross-Platform
Portfolio
English Proficiency

Tools

Figma
Adobe Photoshop
UI Libraries

Job description

We're looking for a UI/UX Designer who can transform complex game systems into intuitive, elegant, and engaging player experiences.

Our project focuses on city development, resource management, production chains, progression systems, and strategic decision-making. The ideal candidate understands how to present large amounts of information in a clear and visually appealing way while maintaining accessibility and player engagement throughout long gameplay sessions.

If you're passionate about creating interfaces that help players build, manage, optimize, and grow thriving cities, we'd love to hear from you.

What You'll Do
  • Design user experiences and interface solutions for city-building and management gameplay systems.
  • Create wireframes, user flows, and interface structures for core game features and future content expansions.
  • Design visual interfaces, HUD elements, windows, menus, panels, icons, and supporting UI assets.
  • Develop interfaces for construction systems, resource management, production chains, economy systems, progression features, events, shops, and live operations content.
  • Collaborate closely with Game Designers, Artists, Developers, and Team Leads to create seamless player experiences.
  • Maintain and expand scalable UI libraries and design systems throughout project development.
  • Prepare UI assets and documentation for implementation in the game engine.
Requirements
  • 2+ years of experience as a UX/UI Designer in the game industry.
  • Experience designing interfaces for mobile, PC, console, and web/browser games.
  • Experience working with different visual styles (e.g., Casual, Midcore, Fantasy, Sci-Fi, Cartoon, Realistic).
  • English proficiency.
  • Up-to-date portfolio.
Skills
  • Strong knowledge of Figma and Adobe Photoshop.
  • Experience building and scaling UX/UI libraries and design systems.
  • Experience creating user flows and delivering both UX and visual UI solutions.
  • Experience in preparing UI export for game engines
  • Solid understanding of game UX principles and player behavior
Nice to Have
  • Experience designing interfaces for strategy, simulation, management, or city-builder games.
  • Experience with UI animation and motion design.
  • Knowledge of Unity workflows and implementation constraints.
  • Understanding of live-service systems, retention mechanics, and long-term progression design.
  • Experience working with data-heavy interfaces and complex management systems.
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