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Nimble Workforce is seeking a Technical UI Designer to bridge design and engineering, delivering scalable UI systems in Unreal Engine. You will translate UI/UX concepts into functional UI using UMG, Blueprint, and MVVM patterns while collaborating with designers, artists, engineers, and production.
The role emphasizes robust UI architecture, data-driven UI, and performance-aware implementations across PC, console, and mobile considerations, with a player-centric focus.
We are looking for a Technical UI Designer to work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features for our AAA development partner.
This role sits between design and engineering. You will take UI and UX concepts and help turn them into scalable, responsive, performant systems in Unreal Engine. You should understand how UI data and presentation are separated, be comfortable working with MVVM and ViewModels, and have enough C++ knowledge to understand the systems you are working with and communicate effectively with engineers.
This is not a UI Engineer position, and deep C++ programming expertise is not required. However, candidates must understand C++ data types and technical programming concepts well enough to work effectively within an engineering-driven UI architecture.
In this role, you willBreak features and wireframes into clear, scoped implementation tasks, identifying unknowns and dependencies early.Build and maintain UI in Unreal Engine using UMG and Widget Blueprints.Create appropriate UI logic using Blueprint scripting.Architect reusable component systems that remain flexible as designs and requirements evolve.Implement data-driven UI using ViewModels, view bindings, and MVVM principles in collaboration with UI Engineering.Work within established C++-driven UI systems and understand how data moves between game systems and presentation.Build UI that accounts for different screen sizes, safe areas, localization, accessibility, responsive scaling, and dynamic content.Design strong controller-first navigation while supporting multiple input methods and platforms.Profile UI performance and understand the runtime and memory costs associated with UMG, Slate, C++, textures, and other UI systems.Diagnose and investigate UI hitches and work with Engineering when deeper technical investigation is required.Collaborate closely with UX, UI Art, Engineering, and Production throughout feature development.Improve workflows, pipelines, documentation, and implementation practices as the team and UI systems evolve.
Above all, you advocate for the player experience while understanding the technical constraints required to deliver it.
Figma experience is useful but is not a substitute for Unreal implementation experience in this role.