Freelance 2D Game UI Artist

Agate

United States

Remote

USD 70,000 - 100,000

Full time

2 days ago
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Job summary

Agate is seeking a mid-level UI/UX artist to lead visual development for game interfaces. You will translate art direction and UX into cohesive visual styles, build style guides, and create high-fidelity mockups and assets that integrate with gameplay systems.

You will collaborate with UX designers and art directors to ensure a clear information hierarchy, responsive UI across resolutions, and polished motion graphics that enhance player immersion.

Qualifications

  • 3+ years of professional experience in game UI/UX art.
  • Mastery of composition, visual hierarchy, typography, color theory, and icon design.
  • Proficiency with 2D/vector tools: Photoshop, Illustrator, and Figma.

Responsibilities

  • Visual Development of the UI.
  • Style Guide Creation to ensure visual consistency across menus and screens.
  • Wireframing & Mockups to convert UX into high-fidelity concepts and prototypes.
  • Asset Production of game-ready UI assets including buttons, panels, icons, fonts, badges, and HUD elements.
  • Motion Design & UI FX Concept to define transitions, micro-animations, and visual effects for tactile feedback.

Skills

UI/UX design
Visual design
Typography
Color theory
Icon design
Portfolio presentation

Tools

Photoshop
Illustrator
Figma
Unreal Engine (UMG)

Job description

Responsibilities

Visual Development of the UI.

  • Concept Ideation & Mood boards: Translate Art Direction and UX into visual styles, color palettes, and thematic Game UI Concept.
  • Style Guide Creation: Build and maintain comprehensive UI style guides to ensure visual consistency across all menus and screens.
  • Wireframing & Mockups: Convert low-fidelity UX wireframes and user flows into high-fidelity visual concepts, mockups, and interactive prototypes.
  • Asset Production: Design and polish game-ready vector and raster assets, including buttons, panels, icons, fonts, badges, health/resource bars, and map overlays.
  • Motion Design & UI FX Concept: Define UI transitions, micro-animations, button feedback, and visual effects (VFX) to make menus feel tactile and responsive, also can be communicated to the UI Programmer or Technical Artist for implementation.
Nice to Have
  • Engine Integration: Import UI assets directly into game engines (such a Unreal Engine) and work with technical artists or programmer.
Collaboration
  • Partner with UX Designers to guarantee clear information hierarchy and intuitive navigation.
  • Align with Art Directors to harmonize the UI art styles with other assets on screen.
  • Iterate based on feedback, performance constraints, and multi-resolution/ scaling requirements.
Requirements

Essential Skills & Qualifications

  • Experience: Typically 3+ years (mid-level) of professional experience in game UI/UX art.
  • Core Design Fundamentals: Mastery of composition, visual hierarchy, typography, color theory, and icon design.
  • Software Proficiency:
    • 2D/Vector tools: Adobe Photoshop, Illustrator, and preferably Figma.
  • Portfolio: A strong, focused portfolio showing the complete design thinking process—from early wireframes and moodboards to final polished in-game screens and motion animations.
Nice-to-Have Skills
  • Engine Experience: Practical familiarity implementing UI in Unreal Engine (UMG, Widget Blueprints).
  • Experience with UI animation/spine/motion graphics tools.
  • Knowledge of accessibility features (e.g., scalable text, colorblind-safe palettes, flexible HUD layouts).
  • Shipped/ Created at least one commercial title (PC, console, or mobile).
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