UE5 Technical Artist / Animator/ Unreal Engine 5

SOLOXR CORP

United States

Remote

CLP 58,939,000 - 98,232,000

Full time

20 hours ago
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Job summary

SOLOXR CORP is seeking a UE5 Technical Artist / Animator to craft immersive XR experiences in Unreal Engine 5. This remote contract role emphasizes efficient asset creation, high-quality materials, lighting, and real-time visuals for VR and AR projects.

You will optimize assets, script gameplay logic in UE5, troubleshoot performance, and ensure assets deploy across supported platforms. Collaboration with designers and developers will translate creative concepts into technically robust

Qualifications

  • Experience with VR/XR and real-time interactive environments.
  • Proficiency in UE5 scripting and gameplay implementation.
  • Strong lighting and real-time 3D graphics optimization.
  • Experience with UE5 pipelines and project workflows.
  • Background as technical artist or animator for UE5.
  • Familiar with AR/XR concepts and performance profiling.
  • Ability to work remotely with cross-functional teams.
  • Education or professional experience in related field.

Responsibilities

  • Build and optimize high-quality XR experiences in Unreal Engine 5.
  • Create and optimize 3D assets, materials, lighting, VFX.
  • Script gameplay/interactions in UE5.
  • Troubleshoot performance and rendering issues.
  • Ensure assets deploy across supported platforms.
  • Collaborate with designers and developers to translate concepts into experiences.

Skills

VR/XR expertise
UE5 scripting
Lighting & 3D graphics
Game development workflows
Rigging & animation
AR/XR concepts
Remote collaboration
Computer graphics education

Education

Computer graphics / game development education

Tools

Unreal Engine 5
Blueprints
C++

Job description

Company Description

SOLOXR CORP is a leader in crafting advanced immersive digital experiences that blend imagination with reality through AR, VR, and XR technologies. The team brings decades of expertise in digital engineering, design, and mixed reality to create transformative solutions for healthcare, education, entertainment, retail, and industrial training. The company focuses on redefining how people learn, collaborate, and engage with technology by delivering tailored, meaningful, and engaging XR experiences. From immersive training simulations to interactive storytelling and real-time 3D collaboration, SOLOXR CORP is committed to future-proof experiences that push the boundaries of what is possible in extended reality.

Role Description

This remote contract role for a UE5 Technical Artist / Animator / Unreal Engine 5 specialist involves building high-quality interactive and immersive XR experiences in Unreal Engine 5. Day-to-day responsibilities include creating and optimizing 3D assets, setting up materials, lighting, and visual effects, and collaborating with designers and developers to implement real-time VR and XR features. The role also includes scripting gameplay or interaction logic in UE5, troubleshooting performance and rendering issues, and ensuring assets are ready for deployment across supported platforms. The ideal candidate will work closely with cross-functional teams to translate creative concepts into technically robust, visually compelling experiences.

Qualifications
  • Strong knowledge of Virtual Reality (VR) and experience building immersive XR/real-time interactive environments.
  • Proficiency in Scripting within Unreal Engine 5 (Blueprints and/or C++) to implement interactions, animations, and game logic.
  • Demonstrated skill in Lighting and 3D Graphics, including materials, shaders, and optimization for real-time performance.
  • Experience in Game Development workflows, pipelines, and best practices for UE5-based projects.
  • Background as a technical artist or animator, with experience in rigging, animation workflows, and integrating assets into UE5.
  • Familiarity with AR/XR concepts, real-time collaboration features, and performance profiling tools.
  • Ability to work independently in a remote setting and collaborate effectively with multidisciplinary teams.
  • Relevant education or professional experience in computer graphics, game development, interactive media, or a related field.
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