Technical VFX Artist

Chai Time

United States

Remote

USD 70,000 - 100,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Chai Time Games is seeking a Technical VFX Artist to build combat, ability, and environmental effects and shaders directly in Unity for Project Trinity, a fast, top-down co-op RPG.

The role emphasizes stylized, painterly visuals inspired by Hades and Windblown, tight timing for snappy combat, and clarity in multiplayer battles with up to 4 players and 20 enemies.

Qualifications

  • Experience authoring stylized real-time VFX in Unity using VFX Graph, Particle System, or Shuriken.
  • Strong sense of timing and impact frames for snappy top-down combat.
  • Ability to keep visual clarity in co-op play with multiple players and enemies.
  • Profiling and optimizing shaders to stay within budget for 4 players and 20 enemies.

Responsibilities

  • Author effects for weapon combos, Class Abilities, and Super Abilities across playable heroes—the projectile trails, area impacts, ground quakes, and ability telegraphs.
  • Create effects for enemy telegraphs, boss attacks, glowing enemy states, shrine buffs, and co-op puzzle conduits.
  • Build and maintain custom shaders in Unity for combat readability, status-effect feedback, interactable highlights, and camera obstruction punch-through.
  • In-Engine Integration: assemble particle systems, meshes, trails, materials, and prefabs that hook into gameplay timings and multiplayer state.

Skills

Stylized VFX
Shader authoring
Unity
Real-time performance

Tools

Unity Engine
VFX Graph
Shader Graph
HLSL

Job description

We are looking for a Technical VFX Artist to build our combat, ability, and environmental effects and shaders directly in Unity. Project Trinity is a fast, top-down co-op action RPG where up to 4 players and 20 enemies can share the screen - so every effect has to feel punchy while keeping the battlefield readable.

Our visual target is stylized and painterly / hand-painted, taking readability cues from Hades and Windblown.

What You Will Do
  • Combat & Class Ability VFX: Author effects for weapon combos, Class Abilities, and Super Abilities across our playable heroes - projectile trails, area impacts, ground quakes, and ability telegraphs.
  • Boss, Enemy & Puzzle VFX: Create effects for enemy telegraphs, boss attacks, glowing enemy states, shrine buffs, and co-op puzzle conduits.
  • Custom Shaders: Build and maintain custom shaders in Unity for combat readability, status-effect feedback, interactable highlights, and foreground circular punch-through when the camera view of a player is obstructed.
  • In-Engine Integration: Work directly in Unity to assemble particle systems, meshes, trails, materials, and prefabs that hook cleanly into gameplay timings and multiplayer state.
What We Are Looking For
  • Proven experience authoring stylized real-time VFX and custom shaders in Unity (VFX Graph, Particle System / Shuriken, Shader Graph, and/or HLSL).
  • Strong sense of timing, anticipation, impact frames, and dissipation for snappy top-down combat.
  • Discipline around co-op visual clarity: making player attacks, teammate buffs, and enemy danger zones immediately distinguishable without cluttering the screen.
  • Comfort profiling and keeping overdraw and shader cost within budget for up to 4 players and 20 active enemies.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

VFX Artist
VFX Artist

Stepico Games • United States

Remote
USD 50,000 - 90,000
Stylized Combat VFX Artist for Fast-Paced Games
Stylized Combat VFX Artist for Fast-Paced Games

Stepico Games • United States

Remote
USD 50,000 - 90,000
Senior Real-Time game VFX Artist
Senior Real-Time game VFX Artist

Bee Talent Solutions • Los Angeles (CA)

On-site
USD 80,000 - 120,000
VFX & Cinematic Artist
VFX & Cinematic Artist

Atome • Santa Clara (CA)

Hybrid
USD 100,000 - 180,000
Senior VFX Artist - Stylized Unity3D (Remote)
Senior VFX Artist - Stylized Unity3D (Remote)

Unknown • United States

Remote
USD 90,000 - 130,000
Annual team retreats
Senior VFX Artist (Stylized Games | Unity3D)
Senior VFX Artist (Stylized Games | Unity3D)

Impleo • United States

Remote
USD 110,000 - 159,000
Fully remote work
Flexible contracts
Long-term collaboration
+3
VFX Artist
VFX Artist

Impleo • United States

Remote
USD 65,000 - 100,000
VFX Artist / Tech Artist
VFX Artist / Tech Artist

freeplay • Miami (FL)

On-site
USD 70,000 - 100,000
Medical insurance
Dental care
Gameplay Programming Intern
Gameplay Programming Intern

Chai Time • United States

Remote
USD 25,000 - 36,000
Tech/VFX Artist - 6 month contract
Tech/VFX Artist - 6 month contract

Panic Stations • United States

Remote
USD 54,000 - 80,000