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Panic Stations ищет опытного Senior Tech/VFX Artist для 6-месячного контракта с возможностью продления. Основная задача — создание VFX, поддержку техники арт-пайплайна и внедрение артов в движок Unity, включая инструменты и автоматизацию процессов.
Идеальный кандидат имеет сильный опыт в VFX, Blender, Unity и скриптинге на C#, способен работать автономно, сотрудничать с другими командами и поддерживать производственный темп на нескольких проектах.
Описание: We're a games studio focused on building games that bring people together. We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. We're looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go. We're looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.
Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility. Comfortable supporting multiple projects, overseeing the studio's Tech Art Pipeline and utilising emerging technologies. Broad artistic & technical skillset: VFX creation and supporting 2D / 3D assets, tool creation and automation, understanding of artistic game development pipelines. Confident in Unity; create and hook up particle systems in engine, use scripting / visual scripting to bridge the gap between art and code, diagnose and fix VFX issues. Comfortable in Blender (preferred) or able to transition quickly Happy to prioritize speed & efficiency Project first mindset: Our games look good but we're not trying to win art awards or build stunning portfolio pieces. The experience is king. General understanding of supporting optimization and performance for online multiplayer titles (from an art POV) Bonus skills: Shader creation, Rigging, Animation Implementation / Set Up, C# Scripting Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.