Gameplay Programming Intern

Chai Time

United States

Remoto

USD 25.000 - 36.000

Part-time

14 giorni+

Una candidatura completa in un minuto

Curriculum e lettera di presentazione personalizzati, pronti da inviare.

Supera i filtri ATS

Descrizione del lavoro

Chai Time Games is seeking a Gameplay Programming Intern to help build Project Trinity in Unity. You will work closely with the founders to implement top-down action combat, class-specific input mechanics, and grid-based progression through modular C# code that plays well with FishNet.

You will contribute to enemy/boss behaviours, co-op puzzle encounters, and gear/socket systems while learning in a fast-moving, collaborative environment.

Competenze

  • Strong projects or coursework in Unity (C#) building real-time gameplay, combat, character controllers, or AI systems.
  • Solid 3D vector math, state-machine design, input buffering/timing feel, and clean data-driven architecture (ScriptableObjects, events, and modular components).
  • Comfort working in a small, fast-moving team directly alongside the founders, profiling your code, and iterating on game feel.
  • Bonus: Experience with FishNet (or Mirror/Netcode for GameObjects), Shader Graph/HLSL, or custom Unity Editor tooling.

Mansioni

  • Build and iterate on responsive player movement, branching light/heavy weapon combo graphs, Class and Super Abilities, and class-specific input mechanics.
  • Implement enemy AI behaviours, multi-phase boss encounters, and multiplayer-compatible status effects and buffs.
  • Build interactive world and puzzle systems - enemy-dropped offerings, shrine buffs, cooperative ropeset puzzles, and buff-swapping conduits across split rooms.
  • Help build our grid-based character progression system, directional and conditional socketables, weapon socket grids, and gear/trinket modifiers.
  • Write modular, maintainable C# in Unity that plays cleanly with FishNet co-op architecture and designer-facing data/prefabs.

Conoscenze

Unity (C#)
Gameplay systems
AI programming
Vector math
State machines
Networking basics

Strumenti

FishNet
Shader Graph/HLSL
Unity Editor tooling

Descrizione del lavoro

We are looking for a Gameplay Programming Intern with a strong foundation in Unity (C#) and a focus on gameplay and combat systems to help build Project Trinity. You will work closely with the founders on snappy top-down action combat, class-specific input mechanics, co-op puzzle encounters, enemy and boss behaviours, and our grid-based progression systems.

The game uses FishNet for co-op networking; prior multiplayer experience is a welcome bonus, not a requirement, provided your C# fundamentals and gameplay math are solid.

What You Will Do
  • Combat & Class Systems: Build and iterate on responsive player movement, branching light/heavy weapon combo graphs, Class and Super Abilities, and class-specific input mechanics.
  • Enemies, Bosses & Status Effects: Implement enemy AI behaviours, multi-phase boss encounters, and our multiplayer-compatible status effect and buff system.
  • Co-op Puzzle & Encounter Mechanics: Build interactive world and puzzle systems - enemy-dropped offerings, shrine buffs, cooperative ropeset puzzles, and buff-swapping conduits across split rooms.
  • Progression & Gear Systems: Help build our grid-based character progression system, directional and conditional socketables, weapon socket grids, and gear/trinket modifiers.
  • Clean, Network-Aware Code: Write modular, maintainable C# in Unity that plays cleanly with our FishNet co-op architecture and designer-facing data/prefabs.
What We Are Looking For
  • Strong projects or coursework in Unity (C#) building real-time gameplay, combat, character controllers, or AI systems - ideally in action, hack-and-slash, or RPG genres.
  • Solid 3D vector math, state-machine design, input buffering/timing feel, and clean data-driven architecture (ScriptableObjects, events, and modular components).
  • Comfort working in a small, fast-moving team directly alongside the founders, profiling your code, and iterating on game feel.
  • Bonus: Experience with FishNet (or Mirror/Netcode for GameObjects), Shader Graph/HLSL, or custom Unity Editor tooling.
Ottieni la revisione del curriculum gratis e riservata.

o trascina qui il file.

Similar jobs

Offerte di lavoro simili che vale la pena confrontare

Unity Gameplay Programmer Intern: Fast-Paced Action & Co-op
Unity Gameplay Programmer Intern: Fast-Paced Action & Co-op

Chai Time Games • Stati Uniti

Remoto
USD 25.000 - 36.000
Gameplay Programmer
Gameplay Programmer

StarCruiser Studio • Stati Uniti

Remoto
USD 100.000 - 150.000
Remote-first role
Flexible working hours
Home office equipment support
+2
Technical VFX Artist
Technical VFX Artist

Chai Time • Stati Uniti

Remoto
USD 70.000 - 100.000
Unity Developer Intern
Unity Developer Intern

Bilions LLC • Stati Uniti

Remoto
USD 21.000 - 34.000
Gameplay Programming Intern — Hands-on C++ & Game Systems
Gameplay Programming Intern — Hands-on C++ & Game Systems

OpenKrill • Stati Uniti

Ibrido
USD 57.000 - 69.000
Unity Gameplay Programmer
Unity Gameplay Programmer

Larksuite • Unity Township (PA)

In loco
USD 70.000 - 100.000
Staff Unity Engineer (Remote)
Staff Unity Engineer (Remote)

Remote • San Francisco (CA)

Remoto
USD 180.000 - 240.000
Developer: Networking & Multiplayer
Developer: Networking & Multiplayer

Mothergames • New York (NY)

Ibrido
USD 110.000 - 170.000
Flexible working hours
Remote work option
Career development
Gameplay Programmer Intern: Build Player Abilities & AI
Gameplay Programmer Intern: Build Player Abilities & AI

Insomniac Games • Oregon

Ibrido
USD 57.000 - 69.000
Senior Programmer
Senior Programmer

Sky Ship Studios, Inc. • Stati Uniti

Remoto
USD 100.000 - 180.000