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Chai Time Games is seeking a Gameplay Programming Intern to help build Project Trinity in Unity. You will work closely with the founders to implement top-down action combat, class-specific input mechanics, and grid-based progression through modular C# code that plays well with FishNet.
You will contribute to enemy/boss behaviours, co-op puzzle encounters, and gear/socket systems while learning in a fast-moving, collaborative environment.
We are looking for a Gameplay Programming Intern with a strong foundation in Unity (C#) and a focus on gameplay and combat systems to help build Project Trinity. You will work closely with the founders on snappy top-down action combat, class-specific input mechanics, co-op puzzle encounters, enemy and boss behaviours, and our grid-based progression systems.
The game uses FishNet for co-op networking; prior multiplayer experience is a welcome bonus, not a requirement, provided your C# fundamentals and gameplay math are solid.