VFX Artist / Tech Artist

freeplay

Miami (FL)

On-site

USD 70,000 - 100,000

Full time

3 days ago
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Benefits offered by this job

Medical insurance
Dental care

Job summary

Freeplay LLC. seeks a VFX/Tech Artist for mobile game visuals in Unity. You will design and implement 2D/3D effects, develop shaders, create textures and assets, and optimize for mobile devices. You’ll collaborate with artists, animators, and designers to integrate effects into gameplay, UI, and scenes.

Ideal candidates bring 3+ years in mobile VFX/tech art, a strong portfolio, and proficiency in Unity Particle System, Shader Graph, and asset pipelines. Experience with AI tools is a plus.

Qualifications

  • 3+ years of experience as a VFX Artist / Tech Artist on mobile projects, creating effects for 2D/3D games, scenes, and UI.
  • Portfolio/showreel demonstrating Unity VFX implementations.
  • Experience importing and configuring visual assets in Unity.
  • Proficiency with Unity Particle System, materials, and animation workflow.
  • Strong Shader Graph knowledge and ability to craft mobile shaders.
  • Awareness of mobile device limitations and optimization best practices.
  • Able to create textures, masks, gradients, and sprite sheets in Photoshop or similar tools.
  • Experience in 2D/3D animation, rigging, and skinning.
  • Proficient with Blender, Maya, 3ds Max, or similar tools; basic C# skills a plus.
  • Willing to use AI-assisted tools to streamline workflows.

Responsibilities

  • Gather references and design VFX for 2D and 3D mobile games, gameplay scenes, and UI.
  • Create effects with Unity’s Particle System and prepare textures, materials, and shaders (Shader Graph).
  • Prepare 2D/3D assets for animation; handle rigging, skinning, and animation of objects and UI screens.
  • Integrate effects and animations into Unity; expose parameters for designers to adjust.
  • Resolve technical issues bridging visuals and development; configure materials, masking, and object setups.
  • Optimize effects, animations, and assets for mobile devices.
  • Support art team with importing, configuring, and integrating visuals in Unity.
  • Create and maintain a reusable library of effects and templates across projects.
  • Streamline prototype VFX pipeline using automation and AI tools.

Skills

VFX artistry
Tech artistry
Unity
Shader Graph
Texture/Material setup
Rigging & Skinning
2D/3D animation
Blender/Maya/3ds Max
Photoshop
C# (basic)
AI tools

Tools

Unity Engine
Shader Graph
URP
Unity Profiler
Frame Debugger
Photoshop
Blender
Maya
3ds Max
After Effects

Job description

To improve our current results and reach new heights, we’re expanding our team and looking for a VFX Artist / Tech Artist .

  • Gathering references and designing VFX for 2D and 3D mobile games, gameplay scenes, and UI.
  • Creating effects with Unity’s Particle System, preparing textures, materials, and shaders, primarily in Shader Graph.
  • Preparing 2D and 3D assets for animation, handling rigging and skinning, and animating objects and UI screens.
  • Integrating effects and animations into Unity and implementing parameters for later adjustment by game designers.
  • Resolving technical issues that bridge visual content and development: configuring materials, masking, joint UI display, game objects and effects.
  • Optimizing effects, animations, and visual assets for various mobile devices.
  • Supporting the art team with importing, configuring, and integrating visual content in Unity.
  • Creating and maintaining a library of reusable effects and templates that can be shared across projects.
  • Streamlining the prototype VFX pipeline for rapid concept validation, using automation and AI tools.
What we’re looking for in a candidate:
  • 3+ years of experience as a VFX Artist / Tech Artist on mobile projects: creating effects for 2D and 3D games, gameplay scenes, and UI.
  • An up-to-date portfolio or showreel featuring effects implemented in Unity.
  • Experience importing and configuring visual assets in Unity.
  • Proficiency in Unity’s Particle System, materials, and animation system.
  • Solid knowledge of Shader Graph and the ability to design custom shaders for mobile games on Android and iOS.
  • Familiarity with mobile device limitations and best practices for optimizing visual content.
  • Ability to create textures, masks, gradients, and sprite sheets in Photoshop or similar 2D editors.
  • Experience in 2D and 3D animation, rigging, and skinning.
  • Proficiency in one or more graphics and animation tools: Blender, Maya, 3ds Max, Spline, After Effects, or similar tools.
  • Self-direction in finding references, designing effects, and pitching visual ideas.
  • Ability to work effectively in a fast-paced environment with rapid iteration cycles.
  • Experience with AI tools and a willingness to use them to work more efficiently.
  • A good eye for mobile games and a strong understanding of current visual trends.
Nice to have:
  • Experience working on Hyper Casual, Hybrid Casual, or Puzzle projects.
  • Experience with URP, lighting, and post-processing in Unity.
  • Experience with Unity Profiler and Frame Debugger.
  • Basic C# skills and the ability to hook effects up to in-game events.
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  • Medical insurance (including dental care);
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