technical UI artist for real-time game interfaces

HireHi

United States

Remote

USD 90,000 - 130,000

Full time

3 days ago
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Job summary

HireHi ищет опытного Senior Technical UI Artist, который соединит дизайн интерфейсов с реализацией в Unreal Engine 5. Вы будете формировать UI‑системы, VFX и анимацию, выводя игрока на новый уровень UX через продвинутые materiales и blueprints.

Требуется глубокий опыт в UMG/Slate, shader‑разработке и работе с VFX; знание Figma/Photoshop/Illustrator будет преимуществом. Работа удалённо, возможны гибридные расписания.

Qualifications

  • 5+ лет опыта в UI Art/Tech Art/Game UI.
  • Опыт в Unreal Engine 5 UI workflows.
  • Экспертность в UMG, Slate, Material Editor, Niagara, Blueprints, Sequencer.
  • Навыки shader development, texture optimization и VFX.
  • Понимание анимации UI, переходов и микро‑взаимодействий.
  • Опыт кросс‑платформенного масштабирования UI.
  • Знание освещении, постобработки, камер и пространственного UI.
  • Сильные основы визуального дизайна: типография, композиция, иконография.
  • Портфолио UI/UX и движок motion/FX.

Responsibilities

  • Преобразование UX‑макетов в детальные UI‑решения и дизайн‑системы.
  • Реализация UI в UE5 через UMG, Slate, анимации и Blueprint.
  • Создание меню, HUD, UI‑материалов и VFX, анимаций и переходов.
  • Разработка повторно используемых UI‑фреймворков и материалов.
  • Работа с камерами, освещением и пост‑обработкой для пространственного UI.
  • Оптимизация UI‑ресурсов для ПК, консолей и мобильных устройств.

Skills

Unreal Engine 5 UI workflows
UMG & Slate
Material Editor & Niagara
Shaders & real-time VFX
UI animation & motion design
Cross-platform UI scaling
Typography & visual design
English proficiency B2+

Tools

Figma
Photoshop
Illustrator

Job description

Описание

We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.

Задачи
  • Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator
  • Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic
  • Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems
  • Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries
  • Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)
  • Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling
Требования
  • 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development
  • Proficiency in Unreal Engine 5 UI workflows
  • Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer
  • Skills in shaders, materials, and real-time VFX
  • Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design
  • Background in shader development, texture optimization, atlasing, and performance profiling
  • Familiarity with cross-platform UI scaling
  • Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering
  • Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding
  • Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work
  • English proficiency at B2 level or higher
Условия
  • Локация: Грузия EPAM, Remote in Georgia
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