UI Engineer for console and PC games

MY.GAMES

United States

Remote

USD 90,000 - 140,000

Full time

25 hours ago
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Job summary

MY.GAMES ищет разработчика UI с опытом в Unreal Engine или Unity для работы над адаптацией интерфейсов под консоли и мобильные устройства. Требуется реальный послужной список в создании интуитивно понятных UI и навигации с поддержкой геймпада и тач-экранов.

Работа удаленная из любой точки мира; команда работает над PC, консольными и мобильными играми, ориентируясь на качество и производительность UI. Готовы рассмотреть кандидата с 3+ лет опыта и желанием расти в обеих игровых средах UE и Unity.

Qualifications

  • 3+ лет коммерческого опыта разработки UI для игр.
  • Практический опыт реализации контроллеров геймпада и навигации по UI.
  • Понимание фокус-менеджмента, маршрутизации и приоритетов ввода.
  • Готовность работать в Unreal и Unity и осваивать стек.
  • Умение брать задачи от оценки до реализации и исправления ошибок.
  • Будет плюсом опыт портирования/консоли и сложных интерфейсов.

Responsibilities

  • Адаптация UI и контролов под PlayStation, Xbox и Switch в проектах Unreal/Unity.
  • Анализ существующих UI и систем ввода, оценка объема работ.
  • Реализация навигации по геймпаду, тач-экранов и фокус-менеджмента.
  • Адаптация интерфейсов под ТВ и портативные экраны, вопрос читаемости и локализации.
  • Поиск и исправление ошибок UI, профилирование и оптимизация производительности.

Skills

Unreal Engine
Unity
C++
Blueprints
UMG
C#
UI navigation
Input handling

Job description

Описание

MY.GAMES is a European game developer and publisher whose portfolio includes games such as War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, and War Robots: Frontiers. Its community includes more than 1 billion registered players, and its distributed team develops games for PC, console, and mobile platforms across various genres.

Задачи
  • Adapt PC game UI and controls for PlayStation, Xbox, and Nintendo Switch across Unreal Engine and Unity projects
  • Analyze existing UI and input systems, scope required changes, and estimate the work involved
  • Implement gamepad navigation, touch-screen support, focus management, menu logic, and dynamic UI elements
  • Adapt interfaces for TVs and handheld screens, considering readability, scaling, and localization
  • Track down and fix UI and input bugs, then profile and optimize interface performance
Требования
  • 3+ Years of commercial experience programming game interfaces
  • Hands-on skills in Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI, input handling systems)
  • Practical experience implementing gamepad controls and UI navigation
  • Solid understanding of focus management, routing, and input priority
  • Ability to investigate unfamiliar code, identify root causes, and extend existing systems
  • Ability to own tasks end to end, from estimation through implementation and bug-fixing, and know when to ask for help
  • Willingness to work across Unreal Engine and Unity and learn the unfamiliar stack
  • Будет плюсом: hands-on experience with both engines, console development, porting or shipping experience, experience adapting complex interfaces such as inventories, maps, and skill trees, UI profiling and optimization skills, active use of AI tools to analyze unfamiliar code, find bugs, and write or refactor code
Условия

Work remotely from anywhere in the world

Collaborative game development community with more than a dozen internal studios working across mobile, PC, and console platforms

Access to expertise and professional knowledge from specialists across different areas

Opportunity to experiment on interesting tasks with ambitious goals and resources to implement new ideas

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