UI engineer for games

MY.GAMES

United States

Remote

USD 90,000 - 130,000

Full time

2 days ago
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Job summary

MY.GAMES ищет опытного разработчика интерфейсов для портирования и адаптации UI на PC и консолях с Unreal Engine и Unity. Ваша задача — реализовать навигацию геймпадом, поддержку сенсорного ввода, управление фокусом и логику меню.

Будете анализировать существующие UI и системы ввода, оценивать объём работ, исправлять баги, профилировать производительность и обеспечивать локализацию интерфейсов под разные экраны.

Qualifications

  • 3+ года коммерческого опыта разработки UI игр
  • Опыт реализации управления вводом на геймпаде и навигации по UI
  • Навыки адаптации интерфейсов под консоли/PC и локализацию интерфейсов
  • Умение диагностировать и исправлять узкие места производительности UI
  • Способность владеть задачей от оценки до реализации и багфиксов

Responsibilities

  • Адаптация UI для PlayStation, Xbox, Switch и ПК в Unreal Engine и Unity
  • Анализ существующих UI и систем ввода, оценка объёма работ
  • Реализация навигации геймпадом, сенсорного ввода и фокус-менеджмента
  • Адаптация интерфейсов под ТВ и портативные экраны, локализация
  • Поиск и исправление багов UI, профилирование производительности

Skills

Unreal Engine experience
Unity experience
UI/UX programming
Gamepad input handling
Bug fixing & profiling

Tools

Unreal Engine (C++, Blueprints, UMG)
Unity (C#, uGUI)

Job description

Описание: MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players. We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Задачи:
  • Adapt PC game UI and controls for PlayStation, Xbox, and Nintendo Switch across Unreal Engine and Unity projects
  • Analyze existing UI and input systems, scope the required changes, and estimate the work involved
  • Implement gamepad navigation, touch-screen support, focus management, menu logic, and dynamic UI elements
  • Adapt interfaces for TVs and handheld screens, with an eye on readability, scaling, and localization
  • Track down and fix UI and input bugs, then profile and optimize interface performance
Требования:
  • 3+ years of commercial experience programming game interfaces
  • Solid hands‑on skills in Unreal Engine (C++, Blueprints, UMG) or Unity (C#, uGUI, input handling systems)
  • Practical experience implementing gamepad controls and UI navigation
  • A solid grasp of focus management, routing, and input priority
  • Comfort diving into unfamiliar code, tracking down root causes, and extending existing systems
  • Ability to own a task end to end — from estimate to implementation to bug-fixing — while knowing when to ask for help
  • Willingness to work across both Unreal Engine and Unity and pick up whichever stack you don’t know yet
  • Будет плюсом: Hands‑on experience with both engines; Console development, porting, or shipping experience; Experience adapting complex interfaces — inventories, maps, skill trees; UI profiling and optimization skills; Active use of AI tools to analyze unfamiliar code, find bugs, and write or refactor code
Условия:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward
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