Staff Graphics Engineer - VR Teleoperation, Equity Eligible

1x.tech

San Carlos (CA)

On-site

USD 175,000 - 215,000

Full time

3 days ago
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Benefits offered by this job

Comprehensive medical, dental, and vis
Generous paid time off
401(k) plan with company match
FSA/HSA options
Commuter benefits
Disability and life insurance
Employee Assistance Program
Onsite snacks

Job summary

1X in California is seeking a Senior Graphics Engineer to lead the graphics, visualization, and immersive rendering for our VR teleoperation platform. You will build interfaces that convey robot state, live environments, and control streams with minimal latency.

You'll optimize rendering across GPU/CPU, collaborate with robotics and software teams, and help scale our graphics architecture to support growing teleoperation capabilities. Experience with C++, Vulkan, and OpenXR is valued.

Qualifications

  • 6+ years of professional experience developing real-time graphics or visualization systems.
  • Strong C++ skills and experience with Vulkan/DirectX 12/Metal/OpenGL.
  • Experience with real-time rendering, game engines, or VR/XR applications.
  • Strong systems thinking for balancing performance, latency, and UX.

Responsibilities

  • Lead the development of graphics pipelines for VR teleoperation.
  • Build immersive visualization apps with live robot data.
  • Optimize rendering performance across GPU/CPU/networking.
  • Collaborate with software, operator, and hardware teams.
  • Establish scalable graphics architecture and best practices.

Skills

Real-time graphics
C++ engineering
VR graphics
Cross-functional collaboration
Performance optimization

Education

Bachelor's degree in Computer Science, Computer Engineering, Graphics, Games, or related field

Tools

Vulkan
DirectX 12
Metal
OpenGL

Job description

1X in California is seeking a Senior Graphics Engineer to lead the graphics, visualization, and immersive rendering for our VR teleoperation platform. You will build interfaces that convey robot state, live environments, and control streams with minimal latency.

You'll optimize rendering across GPU/CPU, collaborate with robotics and software teams, and help scale our graphics architecture to support growing teleoperation capabilities. Experience with C++, Vulkan, and OpenXR is valued.

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