Staff Graphics Engineer: Immersive Real-Time VR Teleoperation

1X

San Carlos (CA)

On-site

USD 175,000 - 215,000

Full time

12 hours ago
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Benefits offered by this job

Medical, dental, and vision
Paid time off
401(k) with match
FSA/HSA options
Commuter benefits
Disability & life insurance
EAP for mental health
Onsite meals

Job summary

1X is building humanoid robots for home use. We’re hiring a senior graphics engineer to lead the development of the graphics, visualization, and immersive rendering systems powering our VR teleoperation platform.

You will build interfaces for operators to understand robot state and safely control robots, delivering low-latency video/audio transport. The Apps team ships mobile and web apps to deploy and monitor Neo.

Qualifications

  • Bachelor's degree in CS/CE/Graphics or related field.
  • Strong C++ and modern graphics APIs (Vulkan, DirectX 12, Metal, OpenGL).
  • Experience in real-time rendering, game engines, networking, or VR/XR.
  • Knowledge of 3D graphics, GPU programming, multithreading, and optimization.

Responsibilities

  • Design high-performance, low-latency graphics pipelines for VR teleoperation.
  • Build immersive visualization apps with real-time robot data.
  • Improve rendering performance across GPU/CPU/networking.
  • Integrate live robot data into operator interfaces.
  • Establish scalable graphics architecture for teleoperation platform.

Skills

C++ engineering
Real-time graphics
Multithreading
Performance optimization
VR/AR knowledge

Education

Bachelors degree

Job description

1X is building humanoid robots for home use. We’re hiring a senior graphics engineer to lead the development of the graphics, visualization, and immersive rendering systems powering our VR teleoperation platform.

You will build interfaces for operators to understand robot state and safely control robots, delivering low-latency video/audio transport. The Apps team ships mobile and web apps to deploy and monitor Neo.

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