Remote Backend Game Services Engineer

Sony Interactive Entertainment (SIE)

United States

Hybrid

USD 120,000 - 210,000

Full time

8 days ago

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Job summary

Sony Interactive Entertainment (SIE) in the United States seeks a backend engineer to design, build, and operate services powering a multiplayer game from development through live operation. You will collaborate with cross-disciplinary teams on core features such as sessions, matchmaking, and player progression, write technical docs, and respond to production incidents including on-call rotations.

Remote work may be available.

Qualifications

  • Experience designing and building backend services for games.
  • Ability to diagnose complex system failures using logs and metrics.
  • Ability to write, debug, and maintain Rust code.
  • Strong communication and collaboration with technical and non-technical partners.
  • Experience with online games operated as a service.
  • Experience leading, mentoring, or guiding engineers.
  • Ability to work with C++.
  • Familiarity with Docker, Git, and Linux, including shell scripting and system configuration.

Responsibilities

  • Build and maintain production-ready backend game services.
  • Work with a cross-disciplinary team on core features such as sessions, matchmaking, and player progression.
  • Write concise technical documentation and communications that explain complex topics and align teams.
  • Investigate and respond to production incidents, including an after-launch on-call rotation.

Skills

Backend game services
Diagnose failures with logs and metric
Rust code
Communication and collaboration
Online games as a service
Mentoring engineers
C++
Docker
Git
Linux
Shell scripting

Tools

Docker
Git
Linux
Shell scripting
C++

Job description

Sony Interactive Entertainment (SIE) in the United States seeks a backend engineer to design, build, and operate services powering a multiplayer game from development through live operation. You will collaborate with cross-disciplinary teams on core features such as sessions, matchmaking, and player progression, write technical docs, and respond to production incidents including on-call rotations.

Remote work may be available.

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