Software Engineer, Cinematic Tools

Absurd Ventures

Santa Monica (CA)

In loco

USD 130.000 - 155.000

Tempo pieno

14 giorni+

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Vacation time
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Medical/dental/vision insurance
Life insurance
Disability insurance
401(k) matching
Bonus and equity eligibility

Descrizione del lavoro

Absurd Ventures, LLC in Santa Monica, CA seeks a highly experienced Software Engineer to help drive the design, implementation, and support of tools for our cinematic pipeline. You will work on Unreal-based tools, plugins in C++ and Python, and external tools in C#.

This on-site role collaborates with animators, audio engineers, and producers to ingest, author, and export cinematic content. Candidates should have 5+ years in game development, strong Unreal Engine experience, and a track record

Competenze

  • 5+ years of professional game development with cinematic content tools.
  • 2+ years Unreal Engine, preferably Sequencer and animation systems.
  • Experience developing applications in C++, Python, and C#.
  • Shipped at least one AAA title in an engineering role.
  • Excellent communication and customer-focused mindset.

Mansioni

  • Interface with production leadership to define toolchain requirements and build/test tools.
  • Collaborate with animators, audio engineers, and producers to design, implement, and support tools for cinematic content.
  • Participate in technical planning, task estimation, and milestone reviews.

Conoscenze

Unreal Engine
C++
Python
C#
AAA title experience

Strumenti

Unreal Sequencer
TeamCity
Jenkins
Horde

Descrizione del lavoro

Summary

We areseekinga highly experienced and collaborativeSoftware Engineer to help drive the design, implementation, and support of tools for our cinematic pipeline.

As an engineer, you are passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our game. You will be working on tools internal to Unreal, developed in C++ and Python, application plugins in C++ and Python, and external tools developed in C#.

Core Responsibilities
  • Interface with leadership from the production department toidentifyaudio and motion capture toolchain requirements, and then build, test, and support those tools.
  • Interface with animators, audio engineers, and producers on game teams to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
  • Participate in technical planning, task estimation, and milestone reviews.
Core Qualifications
  • 5+ years of professional game development experiencewith a focus on systems for cinematic content capture, management, and authoring.
  • 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer and animation systems.
  • Experience developing applications in C# .
  • Comfortable working in both PC and Mac environments.
  • Shipped at least one AAA title in an engineering role.
  • Excellent communication skills, problem-solving skills, and a customer-focused mindset.
PlusIf
  • Experience with Unreal Engine 4 or 5.
  • Familiarity with multiplayer game systems, replication, and network optimization.
  • Knowledge of scripting languages (e.g., Blueprint, Lua,Angelscript, etc.) and their integration with game systems.
  • Prior experience with open-world games or systemic gameplay projects.
  • Experience with agentic coding practices.
  • Hands-on knowledge withWWise,ProTools, Premiere, Da Vinci, and/or Maya.
  • Experience working with narrative authoring systems likeArticy.
  • Experience working with automation pipelines like Horde, TeamCity, or Jenkins.
Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office islocatednear downtown Santa Monica – near metro and freeways.

The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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