Senior Cinematics Pipeline Tools Engineer

Nord Resume

Los Angeles (CA)

On-site

USD 130,000 - 155,000

Full time

2 days ago
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Job summary

Absurd is seeking a Cinematics Pipeline Tools Engineer to design, implement, and support tools that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games. You will develop C# tools to automate audio and motion capture and C++/Python tools for moving content across applications like Premiere, Maya, and Pro Tools within Unreal Engine.

The role involves collaborating with leadership, supporting studio staff, and guiding tooling adoption

Qualifications

  • 5+ years of professional game development experience in cinematic content capture and authoring.
  • 2+ years in Unreal Engine, preferably with Sequencer and audio systems.
  • 1+ year desktop applications in C# or similar language.
  • Strong written and verbal communication across a wide range of studio staff.
  • Thrive in a fast-paced production environment.
  • Experience with AI coding agents is a plus.

Responsibilities

  • Work with Absurd’s production leadership to identify toolchain needs and build, test, and support those tools.
  • Guide creative staff who use agentic coding in regular workflows.
  • Interface with animators, audio engineers, and cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting content.
  • Participate in technical planning, task estimation, and milestone reviews.
  • Provide troubleshooting and support during production shoots.

Skills

Unreal Engine
C# desktop apps
C++ tooling
Python scripting
Cinematic content
AAA title
Communication
Mac/PC
AI coding agents

Tools

Unreal Sequencer
Premiere
Maya
Pro Tools
DaVinci Resolve
Wwise
Jenkins

Job description

Absurd is seeking a Cinematics Pipeline Tools Engineer to design, implement, and support tools that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games. You will develop C# tools to automate audio and motion capture and C++/Python tools for moving content across applications like Premiere, Maya, and Pro Tools within Unreal Engine.

The role involves collaborating with leadership, supporting studio staff, and guiding tooling adoption

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