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Absurd is seeking a Cinematics Pipeline Tools Engineer to design, implement, and support tools that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games. You will develop C# tools to automate audio and motion capture and C++/Python tools for moving content across applications like Premiere, Maya, and Pro Tools within Unreal Engine.
The role involves collaborating with leadership, supporting studio staff, and guiding tooling adoption
Absurd is seeking a Cinematics Pipeline Tools Engineer to design, implement, and support tools that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games. You will develop C# tools to automate audio and motion capture and C++/Python tools for moving content across applications like Premiere, Maya, and Pro Tools within Unreal Engine.
The role involves collaborating with leadership, supporting studio staff, and guiding tooling adoption