Cinematics Tools Engineer – Unreal & AAA Titles

Absurd Ventures

Santa Monica (CA)

Presencial

USD 130.000 - 155.000

Jornada completa

14 días+

Consigue una respuesta de este empleador

Tu currículum y tu carta de presentación, adaptados exactamente a lo que buscan contratar.

Supera los filtros ATS

Ventajas ofrecidas por este puesto de trabajo

Health insurance
Dental insurance
401(k) matching
Parental leave

Descripción de la vacante

Absurd Ventures in Santa Monica, CA seeks a seasoned Cinematics Pipeline Tools Engineer to design, implement, and support tools that empower animators, audio engineers, and cinematic producers to create world-class content for our games.

You will develop C# tools for automation, Node.js tooling for production operations, and C++/Python utilities for asset movement between Premiere, Maya, and Unreal Engine. This role requires collaboration with studio staff across disciplines.

Formación

  • 5+ years of professional game development experience focused on cinematic content capture and authoring.
  • 2+ years in Unreal Engine, ideally with Sequencer, animation and audio systems.
  • 1+ year developing desktop apps in C# or similar language.
  • Proven ability to thrive in a fast-paced production environment.
  • Excellent written and verbal communication for a broad studio audience.

Responsabilidades

  • Collaborate with Absurd’s production leadership to identify toolchain needs and build, test, and support those tools.
  • Guide creative staff who use agentic coding within their workflows.
  • Interface with animators, audio engineers, and producers to design tools for ingesting and exporting cinematic content.
  • Participate in technical planning, estimation, and milestone reviews.
  • Provide production shoot support and troubleshooting for studio staff.

Conocimientos

Unreal Engine
C#
C++
Python
Node.js
Communication skills

Herramientas

Wwise
Pro Tools
Premiere
DaVinci Resolve
Maya
Captury
Xsens
Articy
Horde
TeamCity
Jenkins

Descripción del empleo

Absurd Ventures in Santa Monica, CA seeks a seasoned Cinematics Pipeline Tools Engineer to design, implement, and support tools that empower animators, audio engineers, and cinematic producers to create world-class content for our games.

You will develop C# tools for automation, Node.js tooling for production operations, and C++/Python utilities for asset movement between Premiere, Maya, and Unreal Engine. This role requires collaboration with studio staff across disciplines.

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