Cinematics Tools Engineer – Unreal & AAA Titles

Absurd Ventures

Santa Monica (CA)

On-site

USD 130,000 - 155,000

Full time

5 days ago
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Benefits offered by this job

Health insurance
Dental insurance
401(k) matching
Parental leave

Job summary

Absurd Ventures in Santa Monica, CA seeks a seasoned Cinematics Pipeline Tools Engineer to design, implement, and support tools that empower animators, audio engineers, and cinematic producers to create world-class content for our games.

You will develop C# tools for automation, Node.js tooling for production operations, and C++/Python utilities for asset movement between Premiere, Maya, and Unreal Engine. This role requires collaboration with studio staff across disciplines.

Qualifications

  • 5+ years of professional game development experience focused on cinematic content capture and authoring.
  • 2+ years in Unreal Engine, ideally with Sequencer, animation and audio systems.
  • 1+ year developing desktop apps in C# or similar language.
  • Proven ability to thrive in a fast-paced production environment.
  • Excellent written and verbal communication for a broad studio audience.

Responsibilities

  • Collaborate with Absurd’s production leadership to identify toolchain needs and build, test, and support those tools.
  • Guide creative staff who use agentic coding within their workflows.
  • Interface with animators, audio engineers, and producers to design tools for ingesting and exporting cinematic content.
  • Participate in technical planning, estimation, and milestone reviews.
  • Provide production shoot support and troubleshooting for studio staff.

Skills

Unreal Engine
C#
C++
Python
Node.js
Communication skills

Tools

Wwise
Pro Tools
Premiere
DaVinci Resolve
Maya
Captury
Xsens
Articy
Horde
TeamCity
Jenkins

Job description

Absurd Ventures in Santa Monica, CA seeks a seasoned Cinematics Pipeline Tools Engineer to design, implement, and support tools that empower animators, audio engineers, and cinematic producers to create world-class content for our games.

You will develop C# tools for automation, Node.js tooling for production operations, and C++/Python utilities for asset movement between Premiere, Maya, and Unreal Engine. This role requires collaboration with studio staff across disciplines.

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