Software Engineer, Cinematic Tools

Absurd Ventures

Los Angeles (CA)

On-site

USD 130,000 - 155,000

Full time

36 hours ago
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Benefits offered by this job

Vacation time
Sick time
Company holidays
Parental leave
Health insurance
Dental insurance
Vision insurance
Life insurance
Disability insurance
401(k) matching
Bonus & equity

Job summary

Absurd Ventures seeks a seasoned Software Engineer to design, implement, and support tools for the cinematic content pipeline. You will work with production leadership to define toolchain requirements and deliver robust solutions for ingestion, authoring, and exporting workflows across teams.

Remote collaboration is supported in a fast-paced studio environment. The role requires Unreal Engine expertise, C# desktop apps experience, and a customer‑focused, proactive mindset with strong

Qualifications

  • 5+ years of professional game development experience focusing on cinematic content capture, management, and authoring.
  • 2+ years in Unreal Engine, including Sequencer, animation, and audio systems.
  • 1+ year desktop apps development in C# or similar.
  • Strong written and verbal communication across diverse studio staff.
  • Comfort with AI coding agents and non-engineers.
  • Experience in PC and Mac environments.
  • Shipped at least one AAA title in an engineering role.
  • Customer-centric mindset with strong problem-solving skills.
  • Thirst to learn and grow in evolving tech.

Responsibilities

  • Collaborate with production leadership to build, test, and support cinematic tools.
  • Guide creative staff who use agentic coding in regular workflows.
  • Design and support tools for ingesting, authoring, and exporting cinematic content with stakeholders.
  • Participate in technical planning, task estimation, and milestone reviews.
  • Provide troubleshooting support during production shoots.

Skills

Unreal Engine
C# desktop apps
AAA title experience
Communications
AI coding agents
PC & Mac
Problem solving
Learning mindset

Job description

Summary

We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd's cinematic content pipeline.

Core Responsibilities
  • Work directly with leadership from Absurd's production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.
  • Support and guide work done by creative staff who use agentic coding as part of their regular workflows.
  • Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
  • Participate in technical planning, task estimation, and milestone reviews.
  • Work directly with studio production staff to provide troubleshooting and support during production shoots.
Core Qualifications
  • 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
  • 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
  • 1+ year professional experience developing desktop applications in C# or similar language
  • Ability and desire to thrive in a fast-paced production environment
  • Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets
  • Comfortable using AI coding agents and helping non-engineers use them
  • Comfortable working in both PC and Mac environments
  • Shipped at least one AAA title in an engineering role
  • A customer-centric mindset with excellent problem-solving and technical troubleshooting skills
  • Thirst to learn, experiment, and grow in a rapidly evolving technical environment
Plus if...
  • Hands‑on experience developing support tooling for Wwise, ProTools, Premiere, Da DaVinci Resolve, and/or Maya
  • Experience working with motion capture systems like Captury and Xsens
  • Experience working with narrative authoring systems like Articy
  • Experience working with automation pipelines like Horde, TeamCity, or Jenkins
Description
  • Full‑time job with benefits.
  • Role is on‑site in Santa Monica, CA.
  • Office islocatednear downtown Santa Monica - near metro and freeways.

The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

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