Software Engineer, Gameplay Animation

HellaGoodAudio

Santa Monica (CA)

Sur place

USD 120 000 - 150 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Vacation time
Medical/dental/vision insurance
401(k) with company matching
Bonus eligibility
Equity potential

Résumé du poste

Absurd Ventures seeks a Gameplay Engineer to help build and maintain real-time animation systems for a new IP AAA open-world game using Unreal Engine. You will collaborate with Animators, Designers, and Engineers to create responsive, high-quality character animation-driven gameplay.

You will implement locomotion, traversal, and combat animations, develop tooling to accelerate the Animation team's workflow, and optimize runtime performance across platforms.

Qualifications

  • 3+ years as a Gameplay Engineer or similar role in games.
  • Strong C++ and real-time game systems experience.
  • Professional Unreal Engine experience and animation knowledge.
  • Experience with Animation Blueprints, Blend Spaces, Montages.

Responsabilités

  • Develop, maintain, and improve runtime animation systems for multiple characters.
  • Collaborate with Animators, Designers, and engineers to enable animation-driven gameplay.
  • Build and support animation systems for locomotion, traversal, and combat.
  • Develop tools and workflows to speed up iteration for the Animation team.
  • Implement animation functionality using C++, Blueprints, state machines, and Montages.
  • Profile and optimize animation systems for performance and scalability.

Connaissances

C++ programming
Unreal Engine experience
Real-time game systems
Animation concepts
Collaboration
Debugging & problem-solving

Outils

Unreal Engine Animation tools
Animation Blueprints
Blend Spaces
Montages

Description du poste

Summary

We are seeking a skilled Gameplay Engineer to join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive,performant,high-quality character animation systems in Unreal Engine.

You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game. This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology.

Core Responsibilities
  • Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters.
  • Work closely with Animators, Designers, and Gameplay and AI Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay.
  • Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios.
  • Develop tools and workflows that improve the efficiency and iteration speed of the Animation team.
  • Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies.
  • Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game.
  • Profile and optimize animation systems for runtime performance, memory, and scalability.
  • Work within existing engineering architecture and contribute clean, maintainable, well-documented code.
  • Participate in code reviews and technical discussions and contribute to engineering standards and best practices.
  • Proactively identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines.
Core Qualifications
  • 3+ years of professional experience as a Gameplay Engineer or similar role in the video game industry, including work on animation systems.
  • Strong C++ programming skills and experience developing real-time game systems.
  • Professional experience working with Unreal Engine.
  • Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay.
  • Experience working with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation.
  • Strong debugging and problem-solving skills with the ability to investigate issues spanning code and animation content.
  • Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers.
  • Strong communication skills and a collaborative mindset.
Plus if...
  • Experience with AAA, open-world, or large-scale 3D games.
  • Experience developing Unreal Engine editor tools or animation pipeline tools.
  • Experience with gameplay animation techniques such as motion matching, motion warping, procedural animation or physical animation.
  • Familiarity with motion capture pipelines and animation data processing.
  • Experience profiling and optimizing animation systems on console hardware.
Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office islocatednear downtown Santa Monica – near metro and freeways.

The base pay range for this position is $120,000 to $150,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k)matching toregular full-time employees. Certain roles may also be eligible for bonus and equity.

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