UE Engineer

Virtuos

Poland

On-site

USD 95,000 - 150,000

Full time

14 days+
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Job summary

Virtuos is seeking an experienced C++ engineer to design and implement robust tools and gameplay systems for PC/Console titles using Unreal Engine. You will translate feature specs into modular tools and contribute to scalable, high-performance codebases.

The role requires strong C++ fundamentals, experience with UE4/UE5, and proficiency in Blueprints, debugging and version control. You will work with remote teams and cross-functional partners to deliver polished features.

Qualifications

  • 4+ years experience in development of C++ PC/Console titles.
  • 2+ years experience with Unreal Engine.
  • Strong C++ fundamentals: memory management, multithreading, debugging.
  • Familiarity with Unreal Engine tooling, UI programming and pipeline automation.
  • Proven experience with version control (Git, Perforce) and collaboration across teams.

Responsibilities

  • Design and implement robust tools, algorithms and pipelines using UE Procedural Content Generation, C++, Blueprints.
  • Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems.
  • Maintain clean and scalable codebases - refactor, debug, and optimize performance.
  • Take ownership of features and deliver through delivery and polish phases.

Skills

C++
Unreal Engine
Blueprints
UI programming
Multithreading
Memory management
Debugging
Version control
Perforce
Procedural content generation

Tools

Git
Perforce

Job description

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.

ABOUT THE POSITION
Responsibilities
  • Design and implement robust tools, algorithms and pipelines using UE Procedural Content Generation, C++, Blueprints;
  • Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems;
  • Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization;
  • Take ownership of assigned features and follow them through delivery and polish phases.
Qualifications
  • 4+ years experience in development of C++ PC/Console titles, 2+ years experience with Unreal Engine;
  • Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills;
  • Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming;
  • Solid knowledge of tools design: including UI, scalability, modular components, collaboration with design, art team members;
  • Good understanding of Blueprints, with the ability to switch between C++ and Blueprints as needed;
  • Experience with Unreal Procedural Content Generation is a solid plus;
  • Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery;
  • Experience with version control tools (Git, Perforce) and collaborative development;
  • Clear communicator with attention to detail and polish;
  • Good communication skills in English, and ability to work with remote teams.
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