Senior Unreal Rendering Engineer — Remote

CD Projekt

Manchester (NH)

Hybrid

USD 119,000 - 218,000

Full time

5 days ago
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Benefits offered by this job

Medical coverage
Mental health support
Flexible hours
LSA allowance
Dog-friendly office

Job summary

CD PROJEKT RED in the United States is seeking a Senior Rendering Engineer to join the team behind Cyberpunk 2. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists realize the game's vision.

Work closely with engineers and art teams to push runtime fidelity, optimize CPU/GPU performance, and support a large open-world experience. The role offers hybrid/in-office or fully remote work along with a competitive benefits package.

Qualifications

  • 7+ years of industry experience.
  • AAA console titles experience, Unreal Engine.
  • Fluent in C++ with graphics focus.
  • UE5 or in-house engine knowledge.
  • Modern rendering techniques and CPU/GPU architecture.
  • Multithreaded programming experience.
  • Experience with low-level graphics APIs (DirectX12, Vulkan, etc.).
  • Graphics debugging tools like RenderDoc.
  • Ability to profile and optimize at low level.
  • Strong communication and ownership.
  • Proactive team support.

Responsibilities

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Work closely with other engineers and content teams to develop rendering solutions for a large-scale, open-world environment.
  • Help art teams bring characters and a cyberpunk world to life with advanced rendering.
  • Optimize runtime performance and memory usage across CPU and GPU.

Skills

C++ graphics
Unreal Engine
Unreal Engine 5
Graphics programming
Multithreading
DirectX12
Vulkan
Render debugging
Performance profiling
Communication
Ownership

Job description

CD PROJEKT RED in the United States is seeking a Senior Rendering Engineer to join the team behind Cyberpunk 2. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists realize the game's vision.

Work closely with engineers and art teams to push runtime fidelity, optimize CPU/GPU performance, and support a large open-world experience. The role offers hybrid/in-office or fully remote work along with a competitive benefits package.

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