Senior Unreal Rendering Engineer - Horror Atmosphere

Mob Entertainment, Inc.

United States

On-site

USD 113,000 - 136,000

Full time

3 days ago
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
Paid time off
Parental leave

Job summary

Mob Entertainment, a startup studio behind Poppy Playtime, is hiring a Rendering Engineer to elevate Unreal Engine 5 visuals and performance. You will own rendering systems, define lighting strategies, and collaborate with technical artists and environment teams to push the game's atmospheric fidelity.

You'll work across tools and pipelines (Perforce/UGS), optimize for multiple platforms, and help shape standards that govern how the title looks and runs on real hardware.

Qualifications

  • 7+ years of professional experience in rendering/graphics engineering.
  • Shipped title using Unreal Engine with strong shader experience.
  • Solid understanding of the Unreal rendering pipeline (RDG, deferred rendering).

Responsibilities

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5.
  • Own lighting strategy decisions and performance targets with engineers and artists.
  • Profile and optimize GPU/CPU rendering performance across target platforms.
  • Diagnose rendering bugs and visual artifacts for various hardware.
  • Build and maintain internal tooling for visualization and validation of rendering work.
  • Collaborate with technical artists on shader standards and material budgets.
  • Contribute to performance/fidelity documentation and coding standards.
  • Work within Perforce/UGS/Horde pipelines and review processes.
  • Stay current with Unreal Engine rendering roadmap and assess fit.

Skills

Unreal Engine
C++
Shader programming
HLSL
RenderDoc
Unreal Insights
Performance profiling
Perforce
Cross-team communication

Tools

RenderDoc
Unreal Insights
World Partition

Job description

Mob Entertainment, a startup studio behind Poppy Playtime, is hiring a Rendering Engineer to elevate Unreal Engine 5 visuals and performance. You will own rendering systems, define lighting strategies, and collaborate with technical artists and environment teams to push the game's atmospheric fidelity.

You'll work across tools and pipelines (Perforce/UGS), optimize for multiple platforms, and help shape standards that govern how the title looks and runs on real hardware.

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