Senior Unreal Networking Engineer | Remote & Flexible

tobspr Games

United States

Remote

USD 78,000 - 123,000

Full time

26 hours ago
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Benefits offered by this job

Fully Remote
Flexible working hours
Paid overtime
Hardware budget
Growth allowance
Focus days
Yearly team gathering
Annual pay review with 2% increase

Job summary

tobspr Games is seeking a Senior Networking Engineer to build co-op multiplayer for our upcoming factory game in Unreal Engine 5. You will join a small but growing team and collaborate closely with the Principal C++ Engineer to keep the simulation in sync across players while optimizing bandwidth and latency.

The role offers flexibility: a freelance 6–12 month contract focused on networking or a permanent position where networking is your specialty and other tasks may be handled as a generalist.

Qualifications

  • 1+ shipped title with networking in Unreal Engine 4 or 5.
  • Hands-on experience with replication system (replication graph, dormancy), RPCs and network relevancy.
  • Understanding of deterministic lockstep or input-based networking.
  • Experience with Steam networking or online subsystems.
  • Permanent role: broad Unreal experience outside networking.

Responsibilities

  • Design and build co-op networking for the game, from session flow to replication.
  • Work with the Principal C++ Engineer so the sim stays in sync between players, without flooding bandwidth or introducing excessive delays
  • Profile and fix network performance, latency, and desync issues
  • Set up tooling to test multiplayer early and often
  • Document and train the team in the networking model, so that Engineers and Designers can build features on it

Skills

Unreal Engine networking
C++
Replication system
Deterministic networking
Networking performance profiling

Tools

Steam networking
Unreal Iris (replication system)

Job description

tobspr Games is seeking a Senior Networking Engineer to build co-op multiplayer for our upcoming factory game in Unreal Engine 5. You will join a small but growing team and collaborate closely with the Principal C++ Engineer to keep the simulation in sync across players while optimizing bandwidth and latency.

The role offers flexibility: a freelance 6–12 month contract focused on networking or a permanent position where networking is your specialty and other tasks may be handled as a generalist.

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