Senior Unity Technical Artist: Build From Scratch & Optimize

Insight Global

Las Vegas (NV)

On-site

USD 120,000 - 160,000

Full time

14 days+

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Job summary

Konami Gaming is seeking a Senior Technical Artist / Technical Artist III to join its game development team. This role bridges Art and Engineering, bringing 2D/3D assets to life within Unity while ensuring performance and visual fidelity.

5+ years in a similar role and a strong portfolio are required. You will stand up Unity projects from the ground up, work across shaders, rendering, particle effects, TextMesh Pro, scripting, and asset integration, while collaborating with artists, designers,

Qualifications

  • 5+ years as Technical Artist or Senior Technical Artist.
  • 5+ years Unity experience with expert level proficiency.
  • Ability to independently stand up and develop a Unity project from the ground up.
  • Strong experience with shader development, rendering pipelines, particle systems, TextMesh Pro, C# scripting, and optimization.
  • Portfolio required and ability to obtain a gaming license.

Responsibilities

  • Serve as the technical bridge between Art and Engineering.
  • Bring 2D and 3D game assets to life within Unity with strong performance and visual quality.
  • Develop and optimize shaders, rendering pipelines, and VFX.
  • Collaborate with artists, designers, and engineers; stand up Unity projects from the ground up.

Skills

Unity expert
Shader development
C# scripting
Asset integration
Performance optimization
2D/3D graphics
Problem-solving
Portfolio required
Gaming license
Photoshop

Education

Bachelor's degree or equivalent

Tools

Spine
Illustrator
Maya
Photoshop

Job description

Konami Gaming is seeking a Senior Technical Artist / Technical Artist III to join its game development team. This role bridges Art and Engineering, bringing 2D/3D assets to life within Unity while ensuring performance and visual fidelity.

5+ years in a similar role and a strong portfolio are required. You will stand up Unity projects from the ground up, work across shaders, rendering, particle effects, TextMesh Pro, scripting, and asset integration, while collaborating with artists, designers,

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