Associate Technical Artist: Art-to-Engine Specialist

Light & Wonder

Reno (NV)

On-site

USD 65,000 - 105,000

Full time

2 days ago
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Job summary

Light & Wonder is seeking a technically skilled animator/artist who bridges art and engineering to bring game visuals to life. You'll work under technical artists and engineers, supporting asset implementation, tooling, and pipeline improvements, with a strong emphasis on Unity and modern game engines.

You will collaborate with artists and engineers to optimize performance, create prototypes, and ensure user-facing visual quality across platforms.

Qualifications

  • Bachelor’s degree or equivalent experience in art, animation, CS, or related field.
  • Proficiency with Unity and its Prefabs, Particle Systems, and Materials preferred.
  • Fluency in languages including JavaScript, MAXScript, and C++; working knowledge of C#.

Responsibilities

  • Create, edit, and implement technical components of artistic visuals and animations per pipeline standards.
  • Assist with rigging, skinning, animation clips, transitions, and playback timing in engine.
  • Use 3D software to modify assets for technical viability and performance.
  • Evaluate asset rendering and animation to optimize memory, performance, and responsiveness across hardware.
  • Build and test prototypes of game functionality and animation behavior under direction.
  • Identify, fix, and escalate asset, animation, and code issues to senior team members.
  • Document best practices and support artists, animators, and engineers with pipeline issues.

Skills

Unity
JavaScript
MAXScript
C++
C#
Photoshop
After Effects
3DS Max
Perforce
Shaders
UI/UX

Education

Bachelor's degree in art, animation, computer science, or equivalent experience

Tools

3ds Max
Maya

Job description

Light & Wonder is seeking a technically skilled animator/artist who bridges art and engineering to bring game visuals to life. You'll work under technical artists and engineers, supporting asset implementation, tooling, and pipeline improvements, with a strong emphasis on Unity and modern game engines.

You will collaborate with artists and engineers to optimize performance, create prototypes, and ensure user-facing visual quality across platforms.

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