Senior Technical Artist

Santa Monica Studio

United States

On-site

USD 120,600 - 180,800

Full time

14 days+
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Job summary

A leading gaming studio is seeking a Senior Technical Artist to develop art pipelines and tools for a new title. The ideal candidate will have over 5 years of experience in computer-generated art and a strong knowledge of Maya, Python, and shader languages. This full-time position involves mentoring team members and troubleshooting technical issues in a collaborative environment.

Qualifications

  • 5+ years of professional experience in computer-generated art.
  • Intimate knowledge of Maya and computer graphics.
  • Proficient scripting/programming experience with Python.

Responsibilities

  • Research, define, improve, and maintain artist pipelines.
  • Develop a comprehensive knowledge of the art production pipeline.
  • Interface with stakeholders and drive collaborative projects.

Skills

Maya
Python
HLSL
GLSL
3D math
Procedural asset creation

Job description

Overview

Senior Technical Artist at Santa Monica Studio. Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title.

You are into games – you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. You’re half coder and half artist – you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.

Base pay range

$120,600.00/yr - $180,800.00/yr

Responsibilities
  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
  • Participate in art asset reviews to help identify technical concerns or risks
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them by inventing or building robust, quality technical implementations
  • Mentor and guide team members in areas of expertise; instill best practices
Requirements
  • 5+ years of professional experience in computer-generated art
  • Intimate knowledge of Maya and computer graphics
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
  • Proficient scripting/programming experience with Python, PyQT/PySide
  • Experience with HLSL, GLSL or similar shader languages
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Knowledge of software architecture and design
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members
Preferred Experience
  • Industry experience working on or shipping AAA titles
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Good understanding of modern lighting and rendering techniques
  • Good understanding of algorithm design and of their complexity
  • Solid understanding of 3D math
  • Experience with OpenMaya and Maya plugin development
  • Experience with C++
Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Art/Creative and Information Technology

Industries

Entertainment Providers and Computer Games

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