Senior Stylized 3D Character Artist — Remote (Unity)

Jobgether

United States

Remote

USD 85,000 - 134,000

Full time

6 days ago
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Benefits offered by this job

Fully remote team
Competitive compensation
Flexible contracts
Long-term collaboration
Artistic ownership
Team retreats

Job summary

Jobgether is seeking an experienced Senior 3D Character Artist to create expressive, stylized characters for real-time games, with strong focus on silhouettes, textures, and game-ready topology. You will work remotely with an international team, delivering production-ready assets for Unity3D and collaborating across art, animation, and tech disciplines.

The role emphasizes ownership of character quality, understanding of anatomy and stylized aesthetics, and a track record of delivering

Qualifications

  • At least 5 years of professional experience as a 3D Character Artist in game development.
  • Experience contributing to commercially released games.
  • An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
  • Experience preparing optimized character assets for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.
  • Strong communication skills, attention to detail, and independent problem‑solving abilities.
  • Fluency in English.

Responsibilities

  • Take ownership of character creation from initial blockout through final in-engine implementation.
  • Combine artistic judgment with efficient production techniques to deliver technically sound characters.
  • Create high-quality stylized 3D characters with distinctive silhouettes and memorable personalities.
  • Model, sculpt, UV map, texture, and refine characters from blockout to final delivery.
  • Translate 2D concepts into compelling 3D assets while preserving original intent.
  • Develop stylized materials, textures, and surface details that fit the game's visual style.
  • Maintain visual consistency across character collections and allow for variation.
  • Prepare optimized assets for real-time engines, particularly Unity3D.
  • Collaborate with rigging and animation teams for proper topology and deformation.
  • Integrate character assets into the game engine and review quality and presentation.
  • Balance artistic ambition with gameplay readability and mobile performance.
  • Work with Art Directors and Concept Artists to achieve project goals.
  • Participate in artistic reviews and provide constructive feedback.

Skills

5+ years experience
Stylized 3D characters
Anatomy knowledge
3D modeling
Sculpting
UV mapping
Texturing
Material creation
Rigging concepts
Animation-friendly topology
Strong portfolio
English fluency

Tools

Maya
Blender
ZBrush
Substance Painter

Job description

Jobgether is seeking an experienced Senior 3D Character Artist to create expressive, stylized characters for real-time games, with strong focus on silhouettes, textures, and game-ready topology. You will work remotely with an international team, delivering production-ready assets for Unity3D and collaborating across art, animation, and tech disciplines.

The role emphasizes ownership of character quality, understanding of anatomy and stylized aesthetics, and a track record of delivering

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