Senior Audio Systems Designer — Unreal, Wwise, MetaSounds

Game Companies

United States

On-site

USD 121,000 - 215,000

Full time

7 hours ago
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment is a startup studio known for Poppy Playtime and ambitious horror projects. We seek a Principal Technical Sound Designer to architect and ship high-quality audio systems for AA/AAA games, with hands-on production as needed.

You will own modular audio architectures, integrate Wwise with Unreal Engine, optimize for performance, and build editor tools to streamline workflows across multiple projects.

Qualifications

  • Architect and build modular audio systems using C++, Blueprints, Wwise, and Unreal Engine.
  • Develop deep integrations using the Wwise Unreal Engine API.
  • Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments.
  • Develop advanced audio functionality using Unreal Engine MetaSounds.
  • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints.
  • Architect and refine scalable dialogue systems balancing immersion and clarity.
  • Build Unreal Editor modules, utilities, and tools to improve audio workflows.
  • Create clear technical documentation and guides enabling sound designers to use the systems.

Responsibilities

  • Contribute hands-on sound design when needed.
  • Deliver high-quality, production-ready results under short deadlines and high-pressure development conditions.
  • Collaborate across multiple projects to design scalable audio solutions.

Skills

Audio systems architecture
Unreal Engine expertise
Wwise integration
C++ programming
Blueprint scripting
MetaSounds
Performance optimization
Documentation/knowledge transfer
Hands-on sound production

Tools

Unreal Engine
Wwise
C++
Blueprints
MetaSounds

Job description

Mob Entertainment is a startup studio known for Poppy Playtime and ambitious horror projects. We seek a Principal Technical Sound Designer to architect and ship high-quality audio systems for AA/AAA games, with hands-on production as needed.

You will own modular audio architectures, integrate Wwise with Unreal Engine, optimize for performance, and build editor tools to streamline workflows across multiple projects.

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