Hybrid Technical Sound Designer - AAA Game Audio

Activision

San Mateo (CA)

Hybrid

USD 63,000 - 117,000

Full time

14 days+

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Benefits offered by this job

Medical Insurance
401(k) Plan
Paid Holidays

Job summary

Activision Blizzard's Sledgehammer Games in San Mateo, CA seeks a Technical Sound Designer to shape a fresh AAA audio experience. The role blends in-studio and remote work days in a hybrid setup; not remote.

You will implement audio, collaborate with engineers, and drive technical audio systems for our next project. Ideal candidates have 3+ years in game audio, shipped titles, and proficiency in Lua/Python or Blueprint.

Qualifications

  • Minimum three years of experience in game audio development.
  • Shipped at least one major title.
  • Familiarity with Lua, Python or Blueprint scripting.
  • Fluency in game audio implementation systems.
  • Understanding of PS5, Xbox Series X and PC audio capabilities.
  • Experience with major digital audio workstations.
  • Solid understanding of technical audio theory and engineering.
  • Excellent interpersonal communication and organizational skills.
  • Continuing Education Certificate or higher in programming/audio engineering preferred.

Responsibilities

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other designers on audio systems.
  • Apply studio best practices for technical audio workflows.
  • Design interactive and linear sound effects.
  • Foster teamwork inside and outside the Audio Dept.

Skills

Game audio
Major title
Lua
Python
Blueprint
DAW
Audio implementation
PS5/Xbox/PC audio
Communication
Organization

Education

Advanced degree in programming/audio engineering

Tools

Lua
Python

Job description

Activision Blizzard's Sledgehammer Games in San Mateo, CA seeks a Technical Sound Designer to shape a fresh AAA audio experience. The role blends in-studio and remote work days in a hybrid setup; not remote.

You will implement audio, collaborate with engineers, and drive technical audio systems for our next project. Ideal candidates have 3+ years in game audio, shipped titles, and proficiency in Lua/Python or Blueprint.

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