Senior Technical Artist: Open World Performance & Visuals

Side

Fort Lauderdale (FL)

On-site

USD 120,000 - 160,000

Full time

10 days ago
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Benefits offered by this job

Competitive salary
Dynamic, multicultural environment
World's leading game services provider
Regular progression opportunities

Job summary

Side, a global game development and services provider, seeks a Senior Technical Artist in Fort Lauderdale, FL. You will drive performance and visual quality on large open world projects, blending art and engineering to optimise assets, materials, textures, shaders and workflows.

Collaborate with artists, rendering engineers and content teams to extend scalable solutions, implement LOD/HLOD, asset streaming, and toolchains in C++ and engine scripting.

Qualifications

  • Experience optimizing large-scale open world environments with performance constraints.
  • Strong understanding of LOD, materials, textures, shaders, and asset streaming.
  • Proficient in C++ and tool/pipeline development within modern game engines.
  • Excellent collaboration between Art and Engineering teams.

Responsibilities

  • Drive optimisation across large-scale open world environments within performance budgets.
  • Implement/refine LOD, HLOD, materials, textures, shaders, and asset streaming for runtime performance.
  • Profile CPU, GPU and memory usage; identify bottlenecks and work with teams to resolve them.
  • Develop tools and workflows in C++ and engine scripting to improve efficiency and scalability.

Skills

Environment optimisation
C++ programming
AAA titles experience
Collaborative teamwork

Job description

Side, a global game development and services provider, seeks a Senior Technical Artist in Fort Lauderdale, FL. You will drive performance and visual quality on large open world projects, blending art and engineering to optimise assets, materials, textures, shaders and workflows.

Collaborate with artists, rendering engineers and content teams to extend scalable solutions, implement LOD/HLOD, asset streaming, and toolchains in C++ and engine scripting.

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