Senior Technical Artist: Real-Time Visuals & Tools

LightSpeed Studios

Irvine (CA)

On-site

USD 98,000 - 232,000

Full time

3 days ago
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Benefits offered by this job

Sign-on bonus
Relocation package
Stock options (RSUs)
Health benefits
401(k) plan
Vacation days

Job summary

LIGHTSPEED STUDIOS is seeking a Technical Artist to spearhead technical solutions for the art team, mentor juniors, and collaborate across Art, Engineering and Production. You will drive state-of-the-art visuals and prototypes for graphics features that elevate game design.

The role requires deep knowledge of Unreal Engine, material creation, Blueprints, and a strong background in 3D art with control over performance and memory usage.

Qualifications

  • Expertise in art content creation pipelines including modeling, texturing, shading, lighting and FX.
  • Proven experience as Technical Artist on shipped AAA titles.
  • Strong knowledge of Unreal Engine, material creation and Blueprints.

Responsibilities

  • Spearhead and implement technical solutions for the art team, mentoring junior Technical Artists.
  • Collaborate with teams to manage in-house and outsourced assets.
  • Drive state-of-the-art visuals that support game design.
  • Prototype graphics features requiring high technical expertise.
  • Develop content creation workflows to improve efficiency and quality.
  • Work with Art, Engineering, and Production to meet dependencies.
  • Support debugging tools and game-related issues.
  • Optimize runtime performance and memory usage.

Skills

Unreal Tech
Unreal Blueprints
PBR Materials
Shading & Lighting
C++
Python
Problem Solving
Communication Skills
Real-time Rendering

Tools

Substance Suite
Houdini
C++

Job description

LIGHTSPEED STUDIOS is seeking a Technical Artist to spearhead technical solutions for the art team, mentor juniors, and collaborate across Art, Engineering and Production. You will drive state-of-the-art visuals and prototypes for graphics features that elevate game design.

The role requires deep knowledge of Unreal Engine, material creation, Blueprints, and a strong background in 3D art with control over performance and memory usage.

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