Senior Shader & Visual Effects Engineer (Keynote)

TEKsystems

Los Angeles (CA)

On-site

USD 163,000 - 231,000

Full time

14 days+

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Benefits offered by this job

Medical, dental & vision
401(k) retirement plan
Time off/ PTO

Job summary

TEKsystems is seeking a Keynote Shader & Effects Engineer on a 12-month contract for Apple, onsite near the Los Angeles area. The role focuses on designing and optimizing shader-driven visual effects for Keynote's rendering engine, with opportunities to shape high-impact transitions and animations used by millions of users.

The ideal candidate brings deep expertise in real-time rendering, shader development, and graphics pipelines, plus collaboration with design and engineering teams to deliver

Qualifications

  • Bachelor's degree in Computer Science or equivalent practical experience.
  • Minimum of 5 years of professional experience in graphics, rendering, or shader development.
  • Proven experience developing and optimizing real-time graphics applications.
  • Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
  • Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
  • Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
  • Experience shipping graphics features, visual effects, or rendering systems in production environments.
  • Strong communication skills and ability to collaborate effectively across technical and creative teams.

Responsibilities

  • Design, prototype, and implement advanced shader-driven visual effects and animations.
  • Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
  • Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
  • Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
  • Apply modern graphics techniques to solve complex visual and technical challenges.
  • Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
  • Research and implement state-of-the-art rendering technologies and industry best practices.
  • Own graphics features and effect systems throughout the full development lifecycle, from concept through production.

Skills

Graphics experience
Shader development
Real-time rendering
GPU synchronization

Education

Bachelor's degree in Computer Science or equivalent

Tools

Metal
GLSL
HLSL
Vulkan

Job description

TEKsystems is seeking a Keynote Shader & Effects Engineer on a 12-month contract for Apple, onsite near the Los Angeles area. The role focuses on designing and optimizing shader-driven visual effects for Keynote's rendering engine, with opportunities to shape high-impact transitions and animations used by millions of users.

The ideal candidate brings deep expertise in real-time rendering, shader development, and graphics pipelines, plus collaboration with design and engineering teams to deliver

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