Senior Real-Time Shader & Visual Effects Engineer

OSI Engineering

California (MO)

On-site

USD 170,000 - 230,000

Full time

14 days+

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Job summary

Cupertino Global Consumer Devices is seeking a Senior Keynote Shader & Effects Engineer to own shader-driven visual effects for its animation engine. You will design, prototype, and ship high-performance shaders across silicon GPUs, collaborating with designers to realise creative direction.

The role emphasizes deep Metal experience, strong rendering knowledge, and the ability to translate concepts into production-quality shaders while keeping up with state-of-the-art graphics research.

Qualifications

  • Proven ability to write highly performant realtime graphics shader code at 4K 60/120fps across silicon.
  • Strong grasp of the realtime rendering pipeline: rasterization, compute, render passes, resource binding, and GPU/CPU synchronization.
  • Translate high-level visual concepts into efficient shader implementations; own a subsystem end to end.
  • Excellent communication skills; deep Metal experience strongly preferred.

Responsibilities

  • Designing, prototyping, and shipping new shader-driven visual effects for the Keynote animation engine.
  • Collaborating with designers to translate creative direction into performant realtime effects.
  • Writing and maintaining production-quality Metal shaders, optimized for silicon GPUs.
  • Keeping up with the latest best practices in shader and realtime rendering research.
  • Applying modern testing methodologies to a wide variety of effects across devices.

Skills

Realtime shader coding
Rendering pipeline
Metal
GLSL/Vulkan
Communication

Education

Bachelor's degree in CS or equivalent

Job description

Cupertino Global Consumer Devices is seeking a Senior Keynote Shader & Effects Engineer to own shader-driven visual effects for its animation engine. You will design, prototype, and ship high-performance shaders across silicon GPUs, collaborating with designers to realise creative direction.

The role emphasizes deep Metal experience, strong rendering knowledge, and the ability to translate concepts into production-quality shaders while keeping up with state-of-the-art graphics research.

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