Senior Rigger: Fully Remote (Maya/Unreal Tooling)

Escape Velocity Entertainment Inc

United States

Remote

USD 90,000 - 130,000

Full time

7 days ago
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Benefits offered by this job

Summer and Winter holidays
Private medical & dental healthcare
Wellbeing allowance
Studio bonus
Top tech for home setup

Job summary

Escape Velocity Entertainment Inc. seeks a Senior Rigger to own character skinning and rigging, build tools for rigging and workflows, and collaborate with Art Directors and Animators.

The role covers Maya and Unreal-based pipelines, including Control Rig and runtime deformations, while maintaining efficient, animator-friendly rigs. The team operates fully remotely, supporting talent nearly anywhere in the world.

Qualifications

  • Excellent skill in rigging in Maya.
  • Experience in dynamics and rigging in Unreal engine.
  • Rigs that are solid and effective for animators and fast iterations.
  • Scripting experience to write rigging tools and skinning tools.
  • Researching and developing new techniques and solutions as required.
  • Team player and problem solver.

Responsibilities

  • Rigging and skinning of a variety of characters using existing tools; develop new tools to improve runtime deformations.
  • Work on RBF runtime deformers, runtime physics and other simulated assets.
  • Rigs enable animators to deliver high-quality keyframe animation without technical constraints.
  • Define workflows and pipelines; improve in-house tools; consider impact on other disciplines.
  • Research new techniques and approaches as required.
  • Keep pipelines simple and effective.

Skills

Maya rigging
Unreal engine rigging
Scripting for rigs
Animation collaboration

Tools

Maya
Unreal Engine
Control Rig

Job description

Escape Velocity Entertainment Inc. seeks a Senior Rigger to own character skinning and rigging, build tools for rigging and workflows, and collaborate with Art Directors and Animators.

The role covers Maya and Unreal-based pipelines, including Control Rig and runtime deformations, while maintaining efficient, animator-friendly rigs. The team operates fully remotely, supporting talent nearly anywhere in the world.

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