Senior Rigger | United States & Canada | Fully Remote

Escape Velocity Entertainment Inc

United States

Teletrabalho

USD 90 000 - 130 000

Tempo integral

Há 3 dias
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Vantagens oferecidas por esta oferta de emprego

Summer and Winter holidays
Private medical & dental healthcare
Wellbeing allowance
Studio bonus
Top tech for home setup

Resumo da oferta

Escape Velocity Entertainment Inc. seeks a Senior Rigger to own character skinning and rigging, build tools for rigging and workflows, and collaborate with Art Directors and Animators.

The role covers Maya and Unreal-based pipelines, including Control Rig and runtime deformations, while maintaining efficient, animator-friendly rigs. The team operates fully remotely, supporting talent nearly anywhere in the world.

Qualificações

  • Excellent skill in rigging in Maya.
  • Experience in dynamics and rigging in Unreal engine.
  • Rigs that are solid and effective for animators and fast iterations.
  • Scripting experience to write rigging tools and skinning tools.
  • Researching and developing new techniques and solutions as required.
  • Team player and problem solver.

Responsabilidades

  • Rigging and skinning of a variety of characters using existing tools; develop new tools to improve runtime deformations.
  • Work on RBF runtime deformers, runtime physics and other simulated assets.
  • Rigs enable animators to deliver high-quality keyframe animation without technical constraints.
  • Define workflows and pipelines; improve in-house tools; consider impact on other disciplines.
  • Research new techniques and approaches as required.
  • Keep pipelines simple and effective.

Conhecimentos

Maya rigging
Unreal engine rigging
Scripting for rigs
Animation collaboration

Ferramentas

Maya
Unreal Engine
Control Rig

Descrição da oferta de emprego

Senior Rigger | United States & Canada | Fully Remote

United States & Canada

What we are looking for:

We are looking for an ambitious Senior Rigger to join our team. You will assume responsibility for the skinning and rigging of our characters. You will be scripting tools to help you and other Technical Artist and Artists to achieve various creative challenges in more efficient ways. You will work with the Art Director and Animators to understand and meet movement expectations of character designs. You will work in Unreal Engine, working on Rigid Bodies, UE Control Rig. You will be maintaining Character content to be functional both in Maya and Unreal.

What we will do together:

  • Rigging and skinning of a wide variety of characters using existing tools and drive the development of new tools to aid and improve runtime deformations.
  • Work on RBF runtime deformers, runtime Physics and other simulated assets
  • Your rigs will allow animators to deliver high-quality keyframe animation uncompromised by limitations of technical processes.
  • Defining workflows and pipelines in consultation with your colleagues and developing and improving in-house tools as needed while remaining aware of the impact of your decisions on other disciplines.
  • Researching and developing new techniques, approaches and solutions as required.
  • Keeping pipelines simple and effective.

What you will bring:

  • Excellent skill in rigging in Maya
  • Experience in dynamics and rigging in Unreal engine.
  • Rigs that are solid and effective for animators and fast iterations when needed.
  • Scripting experience to write rigging tools, skinning tools and more.
  • Researching and developing new techniques, approaches and solutions as required.
  • Talented team player and problem solver

Interested… a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.

A few benefits you can expect from us:

  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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