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Escape Velocity is seeking a Senior Rigger to lead skinning and rigging for our character line, build tooling to streamline work, and collaborate with the Art Director and Animators to meet movement goals in Maya and Unreal Engine.
You will work on runtime deformations, RBF and simulated assets, and help define efficient pipelines while keeping the creative vision intact. This role is fully remote and supports a global team.
Escape Velocity is seeking a Senior Rigger to lead skinning and rigging for our character line, build tooling to streamline work, and collaborate with the Art Director and Animators to meet movement goals in Maya and Unreal Engine.
You will work on runtime deformations, RBF and simulated assets, and help define efficient pipelines while keeping the creative vision intact. This role is fully remote and supports a global team.