Senior Rendering Engineer - Unreal 5 Open-World Graphics

CD Projekt

Salem (OR)

Hybrid

USD 119,000 - 218,000

Full time

6 days ago
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Benefits offered by this job

Medical coverage
Dental & Vision
Mental health support
401K matching
Flexible hours
LSA allowance

Job summary

CD PROJEKT RED in the United States is seeking a Senior Rendering Engineer to join the Cyberpunk 2 project. You will develop and optimize rendering systems using Unreal Engine 5 to help designers push visual fidelity in an open-world setting.

You will collaborate with engineers and artists, profile and tune performance on CPU and GPU, and tackle memory challenges while shipping features for a AAA console/PC title.

Qualifications

  • 7+ years of industry experience.
  • Experience with AAA titles and Unreal Engine.
  • Fluent in C++ with graphics programming.
  • Unreal Engine 5 or in-house engine experience.
  • Knowledge of modern rendering techniques and GPU/CPU architecture.
  • Extensive multithreaded programming experience.
  • Experience with low-level graphics APIs (DirectX12, Vulkan).
  • Experience with graphics debugging tools (RenderDoc, Pix).
  • Ability to profile and optimize performance.

Responsibilities

  • Maintain, debug, and enhance graphics systems for performance and memory efficiency.
  • Collaborate with engineers and content teams to develop new rendering solutions for large-scale open-world environments.
  • Help art teams bring diverse characters and a vibrant cyberpunk world to life with rendering expertise.
  • Optimize runtime performance and memory usage across CPU and GPU.

Skills

C++
Unreal Engine
Graphics programming
Multithreaded
Profiling
DX12/Vulkan
Render debugging
Open world rendering

Tools

Unreal Engine 5
RenderDoc
Pix

Job description

CD PROJEKT RED in the United States is seeking a Senior Rendering Engineer to join the Cyberpunk 2 project. You will develop and optimize rendering systems using Unreal Engine 5 to help designers push visual fidelity in an open-world setting.

You will collaborate with engineers and artists, profile and tune performance on CPU and GPU, and tackle memory challenges while shipping features for a AAA console/PC title.

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