Senior Rendering Engineer - Unreal 5 Open-World Graphics

CD Projekt

Milton (MA)

Hybrid

USD 119,000 - 218,000

Full time

5 days ago
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Benefits offered by this job

Health insurance
401K with employer matching
LSA – monthly allowance

Job summary

CD PROJEKT RED in the United States (Massachusetts) is seeking a Senior Rendering Engineer to join Cyberpunk 2 efforts. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists achieve visual fidelity.

You will work across CPU/GPU, collaborate with engineers and artists on a large open world, and optimize performance while maintaining memory efficiency. The role requires 7+ years in graphics and deep C++ proficiency.

Qualifications

  • 7+ years of industry experience.
  • Experience on AAA console titles, particularly with Unreal Engine.
  • Fluent in C++ with in-depth graphics programming experience.
  • Professional knowledge of Unreal Engine 5 or equivalent in-house engine.
  • Extensive knowledge of modern rendering techniques and current GPU/CPU architecture.
  • Multithreaded programming experience.

Responsibilities

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Collaborate with engineers and content teams to develop new rendering solutions for a large-scale, open-world environment.
  • Help art teams bring characters and a cyberpunk world to life with rendering knowledge and passion.
  • Optimize runtime performance and memory utilization across CPU and GPU.

Skills

Communication skills
Ownership
Proactive attitude
Team collaboration

Tools

Unreal Engine 5
C++
DirectX 12
Vulkan
RenderDoc

Job description

CD PROJEKT RED in the United States (Massachusetts) is seeking a Senior Rendering Engineer to join Cyberpunk 2 efforts. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists achieve visual fidelity.

You will work across CPU/GPU, collaborate with engineers and artists on a large open world, and optimize performance while maintaining memory efficiency. The role requires 7+ years in graphics and deep C++ proficiency.

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