Senior Real-Time Rendering Architect — Cinematic Tech

AGBO

Raleigh (NC)

On-site

USD 140,000 - 210,000

Full time

14 days+
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Job summary

AGBO is seeking a Senior Rendering Engineer to push cinematic visuals in real‑time experiences tied to bold IP across media. You will own the rendering architecture, implement advanced techniques, and partner with art and tech leaders to deliver production‑quality graphics.

Join AGBO, the studio behind Everything Everywhere All at Once and Citadel, and help shape the future of storytelling with interactive platforms, engine tooling, and scalable pipelines that meet hardware realities.

Qualifications

  • 7+ years of real-time rendering engineering experience in games or interactive entertainment.
  • Own rendering architecture end-to-end and defend technical decisions.
  • Deep expertise with graphics APIs and at least one major engine.

Responsibilities

  • Own the rendering architecture end-to-end—visual fidelity, performance, and platform tradeoffs.
  • Set standards for rendering techniques and asset pipelines.
  • Architect and optimize pipelines for real-time interactive experiences.
  • Collaborate with Art and Technical Art to balance quality and hardware limits.
  • Develop engine tools and editor workflows to empower artists.

Skills

Rendering architecture
C++
Shader languages
Real-time pipelines
Graphics APIs
Team collaboration

Education

Bachelor's degree in CS/Graphics

Tools

Unreal Engine 5
DirectX 12
Vulkan

Job description

AGBO is seeking a Senior Rendering Engineer to push cinematic visuals in real‑time experiences tied to bold IP across media. You will own the rendering architecture, implement advanced techniques, and partner with art and tech leaders to deliver production‑quality graphics.

Join AGBO, the studio behind Everything Everywhere All at Once and Citadel, and help shape the future of storytelling with interactive platforms, engine tooling, and scalable pipelines that meet hardware realities.

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